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Showing content with the highest reputation since 02/17/2019 in all areas

  1. 1 point
    Sorry folks that was longer than 6 hours, real world can be a pain, got the cars cleaned and a nap so back at it I guess. But yes, I think I am going to steal directly and run a game or two with it, the few screenies I forwarded to the lads have met with approval and they seem eager enough to try it this way. Kenny will be bummed about not getting to use D8 but I may find a way to work it in for him, give his character a luck ability that lets him swap out one of his dice for a D8 on defensive rolls or something. BTW, thats the funky dice part, just the d8, kenny just loves d8...who knew? Doesn't care for the others but maybe the diamond shape rubs his inner gnome the right way or something. Now if I can just keep them from voting me out as dm and drafting Grimace in my place I might make it If I get any monsters or spells converted to dovetail with what Grimace has produced I will come here and share them with you, to be sure. Thanks to Grimace any work in that regard should be roughly in the same format as what you might already be using rather than the frankensystem I almost gave birth to in my second attempt. I can't thank you guys enough really, you've saved me a great deal of work and prep and did it so smooth, elegant, and simple-like w/o need to copy pasta half an edition of D&D to get there. Now that I feel at peace with it I'm going to play a couple hours of skyrim before I do anything else. You guys are the best, wish I had more like you here in the hills and hollers of ole kaintuck, bout have to drive to the nearest campus to find folks in the know game system wise. You have confirmed for me the correctness of a decision I made back when 4e came out, which was to sell off my 3e stuff (still have pdfs) and just buy the d6 fantasy/adventure/space books...I figured they could cover anything I wanted to play just fine and that now appears to be true. I don't think I ever had this problem with starwars, and D6 adventure is the easiest by far to game with because it covers so much, everything from pirates of the carribean to x-men really (wierd war 2 / tales of war anyone?), and other than the old marvel super heroes games and top secret we have no prior frame of reference for non-fantasy non-scifi games. But for some reason D6 Fantasy was harder for me to absorb and make use of as written, I SUSPECT BECAUSE OUR NOTION OF FANTASY WAS PRE-CONCEIVED due to years of playing D&D, and because the writers wanted to make it more of a tool kit to design with rather than a ready to run cart on rails like D&D. You'd think players would appreciate the greater creative freedom that allows rather than whine that it didn't feel like their old conan or dragonlance adventures. The grand total upshot is, I suppose, the ability to have whatever I invent or convert be possibly useful to the rest of you when shared, which it wouldn't if Grimace had not led by example and saved me from giving birth to a franken system. Grimace you are my Daniel Boone buddy, probably doesn't mean much to you but if not for your trail blazing we wouldn't be settling in this verdant valley. Thanks again all, I will return once I resume work on this, maybe put grimaces work in a fancy handout like you've seen me do, but for now I'm totally going to join the stormcloaks just to be the stubborn hilljack that I am. Sure, the Imperials have universal healthcare and a retirement plan, but you and I both know that if the emperor is paying for your healthcare the Thalmor will be having them dictating your diet and exercise on grounds that since they pay for it they have a right to do so in the name of cost control. Death to the damned elves, this is bacon country!
  2. 1 point
    I just want to thank you Grimace, after reading through some of the things you did to integrate the systems together, you inspired me for my new conversion approach. I've got all of my notes jotted down, I'm going to take a couple of converted test monsters and report back on if I made my job easier or not.
  3. 1 point
    I was thinking that you could learn different subsets. When you learn a spell that could be cast by multiple subsets you just use the one that is highest to cast the spell.
  4. 1 point
    Holy WoW, there is a lot of great ideas in this thread. Great work to everyone involved. Now, everyone (especially Durran), get back to work! Obi
  5. 1 point
    Thanks a lot for your detailed explanation, that was everything I needed! Me an my players just wanted to play some sessions on vanilla version but it seems, that we need some upgrades right away I was checking only "Rules Upgrade", but didn't touch the "Companion".
  6. 1 point
    That way lies madness. Things will become so obfuscated as to potentially lose the fluidity of the D6 system. If you want more crunchy, use the D6 Fantasy book as it is written. And if they want granular advancement, going to levels is NOT the way to get granular. If your players think it is, then they desperately need to play the regular D6 system so they can REALLY see what granular advancement really is.
  7. 1 point
    Appreciate those that let me know about the Spammer(s). I deleted their post and restricted their account. Hopefully we do not see more of them. Thanks Magman
  8. 1 point
    WEG put out some rules updates and clarifications in the 1st Edition Rules Companion, one thing they worked on was scaling combat. A character scale Thermal Detonator does 10D damage. If you check the damage scale table on 21 of the Rules companion, it shows that your character's ship is Starship Scale. The chart reports that the most that any die can deal in damage is a 2. So, depending on what the damage dice came up with, the most damage that your ship could have taken would be a 20 (10x2). The ship rolls its hull normally and compares the capped thermal detonator damage to the uncapped starship hull's resistance. Then decide damage levels normally.
  9. 1 point
    I just pushed an update to the Android/Amazon/Apple app stores for the the 1.1.1 release of the OpenD6 Toolkit. I fixed a couple of bugs and added a bunch of features and upgraded some core development frameworks and libs. Here's what's coming: Fixed various bugs with loading/saving character and templates (iOS) Added the Move attribute to the builder Added the Equipment tab to the builder Added the Background tab to the builder Added the Notes tab to the builder Added a points section to the builder to track character/fate/build and complication points Added a footer to the builder with buttons to create/save/open characters quickly Attributes and skills now have a hidden menu you can access by sliding the name of the item to the right The Initiative tool now allows you auto-sort initiatives The updated app should be rolling out to your devices within the next day or so. Cheers.
  10. 1 point
    Thanks RR.... I haven't been doing much in gaming for a while and I really fell away from d6 stuff... worst of all I had this site bookmarked wrong so I thought it shut down about the time WEG was sold to the new owners. Anyway, howdy!
  11. 1 point
    It looks like the email you used for the account has also changed, meaning you are still in the "awaiting email confirmation", barrataria. But hey, welcome back!
  12. 1 point
    Hi, I think I'm already in this thread somewhere? At some point the site was changed and my bookmark was buggered so I thought this board was dead. And I haven't worked with d6 in quite a few years, so I never thought to click around to check. Anyway, glad it and you all are still here.
  13. 1 point
    I'm currently working on my own distro of openD6. I'm pulling in a bunch of ideas from other open SRDs/Games like; True20 D&D 5e Fantasy Craft A little from Mutants and Masterminds A touch from Mongoose Legend I really believe that the sunsetting of True20, the near non-existence of Unisystem stuff has left a nice hole in the medium-crunch generic RPG arena. Sure, it's a small arena but I really like the enthusiasm of the intimate crowds. It's starting with a solid base of D6 (I love the dice pool, the wild die, the savvy details...). I want to lean more on D&D style combat where more advanced maneuvers will be an option. Without levels and escalating hit-points, I'm confident that borrowing some approaches from d20 will streamline the basic combat system. I want to create both a basic game and a toolkit. The toolkit would support GMs/creators where they can choose what dials or complexity they want, put together a campaign using online tools, and either give the players a ready-to-play booklet or incorporate the chosen elements into a product. The basic game will be focused on ease of learning, fast play and diving right into the action. It would be the Generica Open RPG "players handbook and guide". My hope is to have the underlying layer where GMs/creators can tweak the rules, add in or remove complexity, make templates and design things. Then, you put together a "game" that is tailored to what you want to run/publish. The players don't have to know all the fiddly bits. They make choices, spend some dice to customize and get into the adventure! Are folks here interested in me posting about my design process? I thought it might be fun to watch me wreck your favorite system where you can scold me while I do it. 😄 Also, as I make decisions it would be nice to have some experienced D6 GMs to bounce things off of, in case I'm 'mathing' wrong or heading into 'unplayableness'. Thanks and ciao for now,
  14. 1 point
    https://rancorpit.com/forums/viewtopic.php?p=157780#157780 In my game, mooks don't have wounded twice or mortally wounded.
  15. 1 point
    Here are my notes and designs thus far. May make some sense in places and hardly in others. 😄 Let me know if you have any questions. Should be able to get more design time in over the next couple days and certainly this weekend. https://drive.google.com/drive/folders/1EhygS7c1lndsFbzn4w7d-QhU6j_OKrUl?usp=sharing
  16. 1 point
    I try to check back every week or so. I've been playing and running various D6 games for 17 years or so. If I'm able to help, I will!
  17. 1 point
    In process... Thus far, it's not too bad. It's my labor of love with a ton of "this is how I want my game to work" tossed in for good measure. 😄
  18. 1 point
    I think Critical Bits uses a d6 system, Masks? It's here: https://www.criticalbitcast.com/ Falling Star is a Star Wars d6 podcast, there's a bunch of actual play in there too: https://swfallingstar.podbean.com/ Shooting Womp Rats is also Star Wars, but it is defunct, and seems impossible to find all the episodes, here's your best bet (I think 2 or 3 episodes are on iTunes too): http://d6holocron.com/shootingwomprats/page/3/?s=podcast Open d6 Actual play podcast: https://bonethrowerstheater.com/ Pretty sure this one is a d6 too, but they go for comedy moreso than anything, and it isn't all actual play: https://starfallrpg.jackmonkeygames.com/index.php/tag/star-fall-rpg-podcast/ Hopefully those help, and good luck! --Ron--
  19. 1 point
    Thank you, I'll keep people posted. K
  20. 1 point
    Jerry D. Grayson has announced that the new setting book for Mythic D6 will be available as a "pay what you want" (including free) PDF for the next fortnight: Khepera Publishing - Bastion, FREE for Black History Month
  21. 1 point
    That's a different idea, for sure. You'd obviously need to test it quite a bit. My initial thought would be that it will make things slower. Instead of rolling dice and adding them up, you now have to roll dice, add some, subtract others, adjust some based on the number rolled, add some based on the number rolled. All in all, if you're looking for a way to speed things up, I don't know if this will be it. But CERTAINLY give it a try out, in person, first to see how it actually works.
  22. 1 point
    It reminds me of the one my mother made for me when I was young. It wasn't nearly so awesome as that, but it was pretty cool. My brother also had an R2D2 outfit to be my sidekick.
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