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Showing content with the highest reputation since 01/02/2019 in all areas

  1. 2 points
    Jerry D. Grayson has announced that the new setting book for Mythic D6 will be available as a "pay what you want" (including free) PDF for the next fortnight: Khepera Publishing - Bastion, FREE for Black History Month
  2. 1 point
    I'm currently working on my own distro of openD6. I'm pulling in a bunch of ideas from other open SRDs/Games like; True20 D&D 5e Fantasy Craft A little from Mutants and Masterminds A touch from Mongoose Legend I really believe that the sunsetting of True20, the near non-existence of Unisystem stuff has left a nice hole in the medium-crunch generic RPG arena. Sure, it's a small arena but I really like the enthusiasm of the intimate crowds. It's starting with a solid base of D6 (I love the dice pool, the wild die, the savvy details...). I want to lean more on D&D style combat where more advanced maneuvers will be an option. Without levels and escalating hit-points, I'm confident that borrowing some approaches from d20 will streamline the basic combat system. I want to create both a basic game and a toolkit. The toolkit would support GMs/creators where they can choose what dials or complexity they want, put together a campaign using online tools, and either give the players a ready-to-play booklet or incorporate the chosen elements into a product. The basic game will be focused on ease of learning, fast play and diving right into the action. It would be the Generica Open RPG "players handbook and guide". My hope is to have the underlying layer where GMs/creators can tweak the rules, add in or remove complexity, make templates and design things. Then, you put together a "game" that is tailored to what you want to run/publish. The players don't have to know all the fiddly bits. They make choices, spend some dice to customize and get into the adventure! Are folks here interested in me posting about my design process? I thought it might be fun to watch me wreck your favorite system where you can scold me while I do it. 😄 Also, as I make decisions it would be nice to have some experienced D6 GMs to bounce things off of, in case I'm 'mathing' wrong or heading into 'unplayableness'. Thanks and ciao for now,
  3. 1 point
    https://rancorpit.com/forums/viewtopic.php?p=157780#157780 In my game, mooks don't have wounded twice or mortally wounded.
  4. 1 point
    Here are my notes and designs thus far. May make some sense in places and hardly in others. 😄 Let me know if you have any questions. Should be able to get more design time in over the next couple days and certainly this weekend. https://drive.google.com/drive/folders/1EhygS7c1lndsFbzn4w7d-QhU6j_OKrUl?usp=sharing
  5. 1 point
    I try to check back every week or so. I've been playing and running various D6 games for 17 years or so. If I'm able to help, I will!
  6. 1 point
    In process... Thus far, it's not too bad. It's my labor of love with a ton of "this is how I want my game to work" tossed in for good measure. 😄
  7. 1 point
    I think Critical Bits uses a d6 system, Masks? It's here: https://www.criticalbitcast.com/ Falling Star is a Star Wars d6 podcast, there's a bunch of actual play in there too: https://swfallingstar.podbean.com/ Shooting Womp Rats is also Star Wars, but it is defunct, and seems impossible to find all the episodes, here's your best bet (I think 2 or 3 episodes are on iTunes too): http://d6holocron.com/shootingwomprats/page/3/?s=podcast Open d6 Actual play podcast: https://bonethrowerstheater.com/ Pretty sure this one is a d6 too, but they go for comedy moreso than anything, and it isn't all actual play: https://starfallrpg.jackmonkeygames.com/index.php/tag/star-fall-rpg-podcast/ Hopefully those help, and good luck! --Ron--
  8. 1 point
    Thank you, I'll keep people posted. K
  9. 1 point
    Hello everyone. My name is Colin Cantwell. I conceptualized and modeled the ships for the first Star Wars film. At the behest of fans, I am letting these four decade old photos see the light of day. Most were taken in my backyard in 1975 after kitbashing the pre-production models for the the X-Wing, TIE, Death Star, and others. Kitbashing is a method of model building that myself and a few others pioneered in the early 70's. Essentially, you take pieces from cannibalized model kits (cars, planes, trains, etc...) as well as shapes from around the office and house. Look closely and you will see pill bottle engines and Easter egg fuel tanks. Most of these ships would be used with only minor modification. The exception is the Falcon, which was scrapped at the last moment due to its similarity to the recently released "Eagle" from Space 1999. My Sand Crawler design would also be replaced by Ralph's. All of these designs are original, although I did work closely with Ralph in the early days of the project (what a genius!). I hope you enjoy them. If you would like to learn more, follow me on social media or take a look at my Reddit "AMA's". You can also see higher resolution photos and descriptions on my website www.cantwellcollection.com/models.html
  10. 1 point
    ooohh.. overlooked that :(( 😉 Thx again, Iam checking to many sources at the same time for info.. seems like I got lost in the woods looking for trees 🙂
  11. 1 point
    Indeed.. ..and after I bought it I first wanted to give it an minimum/bed evaluation, however the guy changed a few very minor aspects ..and what´s more important added quiet a few conversions of monsters and many pregenerated spells.. so I chnaged from 1 to 3 out of 5. It is not a new system nor a new approach but saved me a hel lot of time, as I just wanted to start playing. My group liked it .. I do not gain money from adverstising ;-) However, there´s always still a lot of work to do converting premade adventures :-( By the way, I have a question concerning Body Points of monsters: Are they really calculated like PC Body Points. I could understand that for medium huamoid creatures.. how about an ogre? Gargoyle? i know I am the DM and could in- or decrease as I like it, however I´d like to stay as much in line as possible (to the games and the gamers advantage?
  12. 1 point
    Someone did a HELL LOT OF WORK.. I bought it and it saved me muuucho work as it is a very nicely done conversion from d20 to d6. Not mainly monsters, but spells, races and others.. https://www.drivethrurpg.com/product/190833/Open-Fantasy I hope linking it does comply to the forum rules.
  13. 1 point
    Happy New Year, all ODsixers ! I wish you plenty OD6 games this year 2019.
  14. 1 point
    That's a different idea, for sure. You'd obviously need to test it quite a bit. My initial thought would be that it will make things slower. Instead of rolling dice and adding them up, you now have to roll dice, add some, subtract others, adjust some based on the number rolled, add some based on the number rolled. All in all, if you're looking for a way to speed things up, I don't know if this will be it. But CERTAINLY give it a try out, in person, first to see how it actually works.
  15. 1 point
    It reminds me of the one my mother made for me when I was young. It wasn't nearly so awesome as that, but it was pretty cool. My brother also had an R2D2 outfit to be my sidekick.
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