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  1. 1 point
    Masts have a bearing on speed based on the amount of sails on them. You can have a single masted ship with a lanteen sail on it and it can move along nicely. You can have a two-masted ship with square sails on it that can go faster, but handle worse when traveling close-reach or trying to go close-hauled. A ship with 3 masts can have a mix of square sails for speed and some lanteen sails for maneuverability. The problem with each is that the bigger ship you get to handle more masts, the heavier that ship becomes and the more sails are needed to make it move. So, depending on how you want to work movement, what distances you want to be traversed in however long a time span, I would give a boost to square sails over lanteen, but reduce maneuvering for square sails. Then you can get into "suping up" your sailing ship by adding spritsails, topsails, jib sails, top gallant sails, sky sails, and such. The main thing you have to consider is ALL speed is determined more on wind speed, but you get better movement from that wind based on sail type and total sail coverage. That's why square sails (with more fabric coverage to catch the wind) help ships go faster when the wind is right. Lanteen sails (the tri-point sails you see on modern sailboats) can catch the wind, but they don't have quite the coverage so they can't go as fast. But what they lack in speed they gain in maneuvering, as a the Lanteen sails can catch the wind at wider angles compared to a square sail. So while a ship with only square sails might only be able to turn to Close-Reach (about 90 degrees to the direction the wind is blowing), a lanteen sail can go all the way to Close-Hauled about 135 degrees to the direction of the wind and can still move (although not very fast). Typical directions for sailing are: Running Reach - typically facing the direction the wind is blowing TO, or within 15 degrees from that direction Broad Reach - typically out to about 45 degrees to either side in the direction the wind is blowing towards Beam Reach - typically up to 90 degrees to either side in the direction the wind is blowing towards Close Reach - is up to about 125 degrees to either side, basically heading back towards the direction the wind is blowing from, about the best square sails can hope to do. Close Hauled - is about 150 degrees or so in the direction the wind is blowing from. Many ships cannot do this, as it takes lanteen sails and good strong wind to make any movement In Irons - directly facing into the wind.... you ain't moving forward, and may even be moving backwards if you have square sails. Here's a link to an image of the wind directions: I'll also provide the stats I made up about 8 years back for a sailing ship: Sloop Masts: single mast - fore and aft rigged Scale: Large (2) Hull: 3D+1 Maneuver: 1D+2 Seaworthiness: -5 Crew: 6 men minimum, 75 men maximum Weapons: 6 guns (3 starboard, 3 port) - upgradable to 10 guns Cargo: Small capacity Speed: Running Reach = +2 Knots (maximum 12 Knots) Broad Reach = +1 Knot (maximum 12 Knots) Beam Reach = +1 Knot (maximum 10 Knots) Close Reach = no modifier (maximum 6 Knots) Close Hauled = -2 Knots (minimum 1 Knot) In Irons - no movement Starting weapons: 2 - "3 Pounder" cannons Scale: Large (2) Style: Ballistic Crew: 4 men Reload: 10 rounds Ammunition: iron shot, grape shot Range: 1-40 / 180 / 600 Damage: 4D - iron shot, 3D+2 over 3 meter area - grape shot Penetration: 1D 4 - "4 Pounder" cannons Scale: Large (2) Style: Ballistic Crew: 5 men Reload: 12 rounds Ammunition: iron shot, grape shot Range: 1-50 / 200 / 680 Damage: 4D+2 - iron shot, 4D over 3 meter area - grape shot Penetration: 1D
  2. 1 point
    Ok, I changed up how my directories are arranged... these links will always have the most up to date version of the docs. Chimera (current) Character Sheet - Form Fillable
  3. 1 point
    You intending to keep this very generic? If so, the 5 basic types you mention will work. If you want more emphasis on types, you have Sloops, Schooners, Corvettes, Snows, Frigates, and Ships of the Line. The Sloop Category has Sloops and (if you want to borrow from the old Pirates computer game) Pinnace. Typical of 6 to 10 guns, but could be up to 12 or 14 guns on a sloop-of-war Schooner Category can have Schooners and Xebecs. Typically 8 guns on up to 12-14. Corvettes Category is a bit of misnomer, as a Corvette is military. But there are Brigantines, Brigs and Barques. They run about 10-12 guns, but could be up to 14. Snow Category covers Snows and Merchantmen. They can have anywhere from 8 to 16 guns. Frigate Category is when you start getting into larger ships, warships. The initial Frigates were not the elegant, strong ships of the Americas, but slower and up-gunned. You would be looking at 24 up to 40 guns on a Frigate. These might be known at 5th or 6th Rate ships of the line. Ships of the Line Category is the big ships that belong to nations navies. You see Galleons, 4th Rates, 3rd Rates, 2nd Rates or Man-O-War 1st Rate ships. These are all three masted ships and mount 40-60 guns at the low end up to 100+ guns for the Man-O-Wars! For your stats, you have Crew, Cargo, Speed, Maneuverability, Cannons, Hull, & Scale. I use the following stats: Masts, Scale, Hull, Maneuver, Seaworthiness, Crew, Weapons, Cargo and Speed (which Masts have a direct bearing on) Just as a word of caution, don't mess with scale all that much. There's not much difference in the scale of wooden sailing ships. They're just larger and small versions of them, which Hull will account for. Scale would be more reflective as to the material they are made out of, or the building techniques used to make them. During the Age of Piracy, the format for ship building was fairly well standardized. But a Sloop of the 1700s would be a higher scale than the Clinker-built nature of Viking Longboats or boats that Columbus sailed over on (Carracks). And Pirate ships would have a smaller scale of ships in the 1800s, say American Civil War time period, because the methods of ship construction changed again and in addition to thicker woods, they added armor plating to make ironclads which basically ruled the day over all wood-only ships. So the Scale of ships in the Age of Piracy was nearly always the same.
  4. 1 point
    Very cool! I'll check out the updated stuff when I get some time. Long day at work today.
  5. 1 point
    OK, here are a couple of links: Chimera Character Sheet - Form Fillable I basically just need to finish writing the equipment chapter and the document will be done. Thanks for your interest, I hope you enjoy it.
  6. 1 point
    I would very much like to see it! I've tinkered with different ideas for Od6 supers myself off and on.
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