<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>D6 Online - D6 Discussion Forum</title>
		<link>http://www.D6online.com/forum/</link>
		<description>Welcome to the D6 Discussion Forum.   This forum is for the discussion of the D6 system from West End Games.</description>
		<language>en</language>
		<lastBuildDate>Fri, 18 May 2012 11:27:13 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.D6online.com/forum/images/Darkness3/misc/rss.png</url>
			<title>D6 Online - D6 Discussion Forum</title>
			<link>http://www.D6online.com/forum/</link>
		</image>
		<item>
			<title><![CDATA["Maximum" MAP]]></title>
			<link>http://www.D6online.com/forum/showthread.php?3514-quot-Maximum-quot-MAP&amp;goto=newpost</link>
			<pubDate>Tue, 01 May 2012 19:32:56 GMT</pubDate>
			<description><![CDATA[I'm working up a maptool framework for D6 play and have started on the macros in earnest.  One of the things I'd like to automatically track for my...]]></description>
			<content:encoded><![CDATA[<div>I'm working up a maptool framework for D6 play and have started on the macros in earnest.  One of the things I'd like to automatically track for my players (and NPCs) is their current Multi-Action Penalty.  I'm planning to set a property containing the current MAP and set it to zero at their initiative slot.  I'll also need to add deliberate-multi-action macros, automatically increment the MAP within the die roller, things like that.<br />
<br />
To display it on the token, I'm thinking I'll go with a bar.  I can increment that bar to represent the MAP changes, and refer to it as a sort of 'fatigue' within the turn.  One big issue with this approach, though - how long should I make that bar?<br />
<br />
I'm picturing maybe eight little rectangles, filling from left to right?  Is eight too many?  Maybe six?</div>

]]></content:encoded>
			<category domain="http://www.D6online.com/forum/forumdisplay.php?32-D6-Discussion-Forum">D6 Discussion Forum</category>
			<dc:creator>mcbobbo</dc:creator>
			<guid isPermaLink="true">http://www.D6online.com/forum/showthread.php?3514-quot-Maximum-quot-MAP</guid>
		</item>
		<item>
			<title>Spells</title>
			<link>http://www.D6online.com/forum/showthread.php?3512-Spells&amp;goto=newpost</link>
			<pubDate>Thu, 26 Apr 2012 01:44:29 GMT</pubDate>
			<description><![CDATA[Has anyone compiled a larger spell list than what's presented in D6 Fantasy? They're good spells, and I can handle their system for designing spells,...]]></description>
			<content:encoded><![CDATA[<div>Has anyone compiled a larger spell list than what's presented in D6 Fantasy? They're good spells, and I can handle their system for designing spells, but after 10 days of car repairs I'm feeling a bit lazy. I had also thought about gleaning "Extranormal" stuff from the other books and just tweaking them into the Fantasy setting.</div>

]]></content:encoded>
			<category domain="http://www.D6online.com/forum/forumdisplay.php?32-D6-Discussion-Forum">D6 Discussion Forum</category>
			<dc:creator>Shiftkitty</dc:creator>
			<guid isPermaLink="true">http://www.D6online.com/forum/showthread.php?3512-Spells</guid>
		</item>
	</channel>
</rss>

