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View Full Version : Shatterzone 2.0 ideas/project



The Game Guy
11-08-2008, 10:55 PM
Right now I am putting together some notes for Shatterzone 2.0, which when finished will clean up some things and make it even better.

Some of the things I am working on is converting the rules from the Masterbook rules over the the D6 system. I am not really fond of the Masterbook rules and the rules as they are presented are a mess.

I am also looking at expanding information and cleaning up some of the information.

I will add things as I have more to say

pathfinderap
11-09-2008, 05:21 AM
I've just had time today to give these rules another look over, Man did I forget how sucky the rules are, I mean I knew they weren't great, but crap, it was worse than I remembered LOL,

But if you want to convert to D6 then get the Indiana Jones game, its got conversion rules in the back for Master book to D6,

The Game Guy
11-09-2008, 11:33 AM
I've just had time today to give these rules another look over, Man did I forget how sucky the rules are, I mean I knew they weren't great, but crap, it was worse than I remembered LOL,

But if you want to convert to D6 then get the Indiana Jones game, its got conversion rules in the back for Master book to D6,

Yep, the rules have a lot of problems with them. I am not sure if I am going to keep the cards or not. I just don't feel they really are as important as they are in games like TORG.

Kalzazz
11-09-2008, 06:03 PM
Unfortunately I have none of the SR Material

The Game Guy
11-09-2008, 09:45 PM
Unfortunately I have none of the SR Material

SR? What is SR? Am I missing something?

Kalzazz
11-10-2008, 07:38 PM
I meant to type SZ, but instead my mind substituted SR, apparently it substituted a horribly clunky system with which I am familiar for one Im not

pathfinderap
11-11-2008, 08:17 AM
I meant to type SZ, but instead my mind substituted SR, apparently it substituted a horribly clunky system with which I am familiar for one Im not

You mean Shadowrun?

Kalzazz
11-11-2008, 12:08 PM
Yeah, my bad, Shadowrun

Stormchild
11-11-2008, 12:29 PM
What are the problems you have with the Shatterzone system?

The Game Guy
11-11-2008, 04:36 PM
What are the problems you have with the Shatterzone system?

I am not sure who you are asking but the Shatterzone system is just a mess and not very good. Eric even agrees with this. I think Shatterzone expanded and improved using D6 space would be so much better.

So that is what I am working on right now.

pathfinderap
11-12-2008, 05:23 AM
What are the problems you have with the Shatterzone system?

Hmmmm?,

(Duct tapes the Shatterzone books to the wall, steps back, closes eyes, spins around three times, then throws a dart)

That one!


(I mean dude it sucks so hard, I'm thinking of using it as my new vacuum cleaner)

Stormchild
11-12-2008, 05:37 AM
I am not sure who you are asking but the Shatterzone system is just a mess and not very good. Eric even agrees with this. I think Shatterzone expanded and improved using D6 space would be so much better.

So that is what I am working on right now.

This sounds so much like conventional wisdom which has never been challenged, that I am curious what problems there are specifically. I haven't played it in quite a while but I can remember no problems I had with the rules.

The Game Guy
11-12-2008, 09:42 AM
This sounds so much like conventional wisdom which has never been challenged, that I am curious what problems there are specifically. I haven't played it in quite a while but I can remember no problems I had with the rules.

Well I will give you an example of a problem I have. The rules are very clunky. I like rules that are there but blend into the background like D6 Space (the new version of D6).

Stormchild
11-12-2008, 11:35 AM
I still don't know what you mean. Do you have examples?

The Game Guy
11-14-2008, 09:38 AM
I still don't know what you mean. Do you have examples?

Well I will give you two.

1) I think the actual attributes are done in a wonky way. Having a stat called mind makes me think its more about intelligence then wisdom.

2) The difficulty numbers are way too low. I think they really need to be bumped up a bit and handled better.

This is where I think D6 will do things better. I know the 5 fans of the masterbook system that is out there will be disapointed but I think the wider audience who likes the new version of D6 will like the setting using a much better set of game mechanics.

Stormchild
11-14-2008, 12:27 PM
I understand what you mean, but as I have never had problems with Masterbook I can't really follow it.

Don't take me wrong, I don't want to convince you that Shatterzone has good rules and to use them for the work you will be doing. It is good you are about to do a D6 conversion giving the Shatterzone universe a broader base.

But I have the feeling there is just some common bias against Shatterzone and Masterbook rules out there that is not really founded in experience. You are right in that the names for two attributes are somewhat misleading, but this is not really done better in Torg and D6. This I don't see as real rule problems. I have not had the feeling that the DNs are too low, but they certainly have more modifiers than Torg. My experience with Shatterzone is, that it tends to be much grittier than Torg, especially since the attributes are lower.

The Game Guy
11-17-2008, 04:43 PM
I understand what you mean, but as I have never had problems with Masterbook I can't really follow it.

The Master System is too clunky. Personally I dont think that the Legend or Masterbook system should be supported. I think WEG should only support the new version of D6 and not the other ones. Having too many versions fragments the system too much.


Don't take me wrong, I don't want to convince you that Shatterzone has good rules and to use them for the work you will be doing. It is good you are about to do a D6 conversion giving the Shatterzone universe a broader base.

Believe me, there is nothing anyone can say that would convince me that the current Shatterzone rules are good.


But I have the feeling there is just some common bias against Shatterzone and Masterbook rules out there that is not really founded in experience.

Perhaps for some people, yes this is true.


You are right in that the names for two attributes are somewhat misleading, but this is not really done better in Torg and D6. This I don't see as real rule problems. I have not had the feeling that the DNs are too low, but they certainly have more modifiers than Torg. My experience with Shatterzone is, that it tends to be much grittier than Torg, especially since the attributes are lower.

I would say that the new version of D6 does fix a bunch of things that are wonky because of the Masterbook System. And the new version of D6 adds good things as well.

All and All I think the new version of D6 is great.