Rerun941
08-23-2011, 12:53 PM
(round we go and round we go and where we stop, nobody knows!) ;)
Ok, so my local gaming group was tired of doing one-shots and spending the first hour of the game session making new characters. So, I suggested we go with a single system and turn it into a dimension-hopping game where they can play the same character as we go bouncing around realities. (Sort of a cross between Doctor Who and Sliders). The good news is: the group likes the idea, the bad news is: we're using FATE as the game system instead of D6. (Oh well, can't win em all, but at least FATE's a good system.)
But not before I reviewed MiniSix and made a few scribbles. Suggested (Required?) specializations are in parentheses and are NOT a comprehensive list, flavor to taste...
Brains
Craft (Armorsmithing, Blacksmithing, Gunsmithing)
Know-how (Computer Use, First Aid, Navigation, Streetwise, Survival)
Notice (Conceal, Investigate, Search, Track)
Magic (Air, Earth, Fire, Water)
Psi (ESP, Healing, Telekinesis, Telepathy)
Repair (Aircraft, Automobile, Firearm, Starship)
Scholar (Computer Programming, Geology, Mathematics, Medicine, Physics)
Brawn
Endurance (Climb, Stamina, Swim)
Fight (Axe, Knife, Laser Sword, Mace, Shield, Sword, Unarmed)
Agility
Drive/Pilot (Aircraft, Automobile, Chariot, Motorcycle)
Larceny (Pick Lock, Pick Pocket, Sneak)
Ride (Camel, Elephant, Horse)
Shoot (Blaster, Bows, Firearms, Sling)
Throw (Axe, Grenade, Knife, Rock, Shuriken)
Presence
Beast-friend (Handle Beast, Husbandry, Train Beast)
Courage (alternate name: Guts or Willpower)
Faith (by religion or divine power)
Gamble (Poker, Sabacc)
Persuade (Bargain, Command, Deceit, Intimidate, Seduce)
Perks/Flaws (as per the standard MiniSix rules)
Derived Attributes:
Contacts = # of D in Presence
Languages = # of D in Brains
Leap: Brawn D in meters
Lift: Brawn D x 50kg
Move: default is 10m
Defenses
Block: Fight D x3
Dodge: Agility D x3
Parry: Fight D x3
Toughness: Brawn D x3
I really tried to genericize it to allow the PCs to come from VERY different backgrounds and potentially be in a high-tech world one week and then a low-tech one the next.
Ok, so my local gaming group was tired of doing one-shots and spending the first hour of the game session making new characters. So, I suggested we go with a single system and turn it into a dimension-hopping game where they can play the same character as we go bouncing around realities. (Sort of a cross between Doctor Who and Sliders). The good news is: the group likes the idea, the bad news is: we're using FATE as the game system instead of D6. (Oh well, can't win em all, but at least FATE's a good system.)
But not before I reviewed MiniSix and made a few scribbles. Suggested (Required?) specializations are in parentheses and are NOT a comprehensive list, flavor to taste...
Brains
Craft (Armorsmithing, Blacksmithing, Gunsmithing)
Know-how (Computer Use, First Aid, Navigation, Streetwise, Survival)
Notice (Conceal, Investigate, Search, Track)
Magic (Air, Earth, Fire, Water)
Psi (ESP, Healing, Telekinesis, Telepathy)
Repair (Aircraft, Automobile, Firearm, Starship)
Scholar (Computer Programming, Geology, Mathematics, Medicine, Physics)
Brawn
Endurance (Climb, Stamina, Swim)
Fight (Axe, Knife, Laser Sword, Mace, Shield, Sword, Unarmed)
Agility
Drive/Pilot (Aircraft, Automobile, Chariot, Motorcycle)
Larceny (Pick Lock, Pick Pocket, Sneak)
Ride (Camel, Elephant, Horse)
Shoot (Blaster, Bows, Firearms, Sling)
Throw (Axe, Grenade, Knife, Rock, Shuriken)
Presence
Beast-friend (Handle Beast, Husbandry, Train Beast)
Courage (alternate name: Guts or Willpower)
Faith (by religion or divine power)
Gamble (Poker, Sabacc)
Persuade (Bargain, Command, Deceit, Intimidate, Seduce)
Perks/Flaws (as per the standard MiniSix rules)
Derived Attributes:
Contacts = # of D in Presence
Languages = # of D in Brains
Leap: Brawn D in meters
Lift: Brawn D x 50kg
Move: default is 10m
Defenses
Block: Fight D x3
Dodge: Agility D x3
Parry: Fight D x3
Toughness: Brawn D x3
I really tried to genericize it to allow the PCs to come from VERY different backgrounds and potentially be in a high-tech world one week and then a low-tech one the next.