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MikeEnglish
12-19-2010, 12:46 PM
I like the idea of exploding dice - rerolling sixes and adding the new result to the total.

"Gee, Billy, you can try...but it's awful hard and you're kind of a dolt...hope nothing bad happens."

What I'm not fond of are the odds of getting a six if you ARE skilled - say rolling 4-8 dice. The rich get richer, n'est pas? I suppose the work around is that only the wild die explodes. It also works well if players can use drama points (or whatever the particular game calls them) to add extra wild dice to a roll (as opposed to regular dice).

My only hesitation is the concern it may take a little away from the extra benefits of six on the wild die...but I think overall it's worth it.

Anyone have any observations, opinions or experience to share on this?

ArmoryDave
12-20-2010, 12:01 PM
The wild die does not end up being such a boon as you think when the game starts and the dice start rolling.

One thing to remember is that chances are just the same on any Wild Die of rolling a one, which hurts as much as a six helps. I never would allow the Wild Die to explode if the dangers of rolling a one was not in there, too. Character Point Wild Die would be way too powerful if a one did not pose any threat.