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johntfs
09-17-2010, 07:05 PM
How would once suggest removing or reducing Orrorshan Corruption? While it shouldn't be easy, it should be at least possible. Does anyone have any mechanics/ideas they've used in the past for this?

JPQuinn
09-17-2010, 07:37 PM
When in doubt, quest it out. Instead of throwing in a concrete mechanic, be sure to pepper the campaign with cryptic hints of some creature being cleansed of it Orrorshan Corruption. Some of these rumors could be true, while others could be falsehoods seeded to lead the character further down the path of corruption.

johntfs
09-17-2010, 11:37 PM
Well, sure I'd do that as far as the characters are concerned, my thing was the mechanics of it. One idea I had was that for each Glory result that the character receives in Orrorsh, he can remove 1 point of Orrorshan Corruption by spend Possibilities equal to the total amount of his Corruption

Example: A Werewolf who's lost control a couple of times and has 11 Corruption gets a Glory result. By spending 11 Possibility points, he reduces his Corruption to 10.

Figure the key point here is that the Glory has to be achieved by the player in Orrorsh - which encourage him to stay there to face the evil and cleanse himself. My problem is that I'm not sure if I'm being fair enough. Should the player be the one to achieve the Glory or can he simply be part of the Glory?

Kansas Jim
09-18-2010, 08:37 PM
My view is that the Gaunt Man and Heketon would have done everything possible to make sure that under Orrorshan reality there is no way to remove corruption, period.

That said, there was a rumor in Infiniverse or something like that which suggested that it would be possible to get rid of Orrorshan Corruption in a different reality, I think the suggestion was that gaining Ayslish honor could counteract Orrorshan corruption the same way it counters Ayslish corruption.

johntfs
09-18-2010, 09:05 PM
It's actually listed as a sidebar in the Orrorsh sourcebook and even takes the idea to the extreme of suggesting an "underground railroad" to ferry stained souls to Aylse where they could gain Honor and combat the Corruption.

However, I found the idea to be more than a little bit silly. So, your werewolf lost control and ate a kindegarten class. However, you can "buy that off" by having him go make nice in the Fantasy realm? Barring somebody else's idea I think I'll stick with the Glory thing.

skeloric
09-20-2010, 12:36 AM
Honestly, I like the "Glory" concept.
Also, the whole "gain Aylish Honor to reduce Orrorshan Corruption" proved to be FALSE, there were those who BELIEVED it could work but it actually didn't.
Honestly, just being part of the Glory achievement should be enough, and I'd even give a bit of a price break perhaps.
Instead, I'd ONLY allow the Glory result to buy off the Corruption instead of planting a story seed, so while there might those in the group who believe they have planted a Story Seed, one will know instead that the energies thus coalesced were instead diverted to reduce Corruption.
(In a game where the Corruption value is SECRET, this would work very well)
Imagine the surprise when the requisite Story Seeds were not met and the Stele did not uproot properly. BWAHAHA!

johntfs
09-21-2010, 12:38 AM
Here's a thought, are story seeds even necessary in Orrorsh? As I understand it, the Ecology of Fear turns on the idea of constantly refilling the populace with fear-possibilities so that the Guant Man can gain energy from them multiple times. Assuming they have possibility energy (from either the Gaunt Man's tales of terror or Storm Knight story seeds) in them at the time of stalae removal they'll survive, right?

skeloric
09-21-2010, 12:02 PM
Here's a thought, are story seeds even necessary in Orrorsh? As I understand it, the Ecology of Fear turns on the idea of constantly refilling the populace with fear-possibilities so that the Guant Man can gain energy from them multiple times. Assuming they have possibility energy (from either the Gaunt Man's tales of terror or Storm Knight story seeds) in them at the time of stalae removal they'll survive, right?
I'm not so certain that the "Fear Possibilities" even exist in any "tangible form".
Instead its more like being part of a massive occult circuit, the Poss Energy flows through them but they never truly have it long enough to USE it, thus at the moment of the Stele being ripped up (the circuit is broken) they become empty, just waiting for the backlash of changing realities to burn them up.
The "Fear Possibility" doesn't exist for their sake, just for the Gaunt Man's.

johntfs
09-24-2010, 01:30 AM
I'm not so certain that the "Fear Possibilities" even exist in any "tangible form".
Instead its more like being part of a massive occult circuit, the Poss Energy flows through them but they never truly have it long enough to USE it, thus at the moment of the Stele being ripped up (the circuit is broken) they become empty, just waiting for the backlash of changing realities to burn them up.
The "Fear Possibility" doesn't exist for their sake, just for the Gaunt Man's.

From what I read in the Orrorsh Sourcebook they seemed to work just like regular Possibilities. That said, I like your take better. Otherwise, Orrorsh would become one of the easiest realms to deal with (just find and rip up the stelae without bothering about Story Seeds) instead of the hardest.

monarch71
09-26-2010, 10:06 AM
While I never like to make anything impossible in my games, Corruption should be pretty much permanent, as I see it. True Orrorsh Corruption is gained through personally choosing to commit actions that one knows will stain one's soul permanently. This is a "deal with the Devil," a classic trope that loses its power if there's an out-clause.

On the other hand... It would make the most sense if the only way to get out of Orrorsh Corruption was through Orrorsh redemption. How about a rare, nigh-mythical Sacellum miracle that allows a truly penitent Corrupt being to regain a state of grace (lose Corruption)? Considering the Puritanical Fire-and-Brimstone nature of the Sacellum faith, there would most likely be a great price to pay, possibly in the form of permanently lost points from strength, dexterity and toughness. It may also require the loss of all adds of Occult, and of course any gained creature powers. And, of course, the ritual may kill the beneficiary in an impressive fiery blaze of glory.

GT