Lee Torres
10-11-2008, 03:08 AM
This is the method of adding pips into D6 Legend created by Mike Lynes for his homebrew "The Matrix" and "Appleseed" rules - I've adopted this method into my Legend homebrews...
Boosting the Wild Die: Sometimes a character will have some slight advantage over others. It may because of natural abilities, a piece of technology, or just dumb luck. Whatever the reason, in the long run, the character has an edge over others.
In this game, that edge is represented by Boosts. Boosts give the character an increased chance to reroll the Wild Die. A character with one Boost may reroll the Wild Die when it comes up a 5 or a 6 on his initial roll only. Subsequent rolls of the Wild Die are treated normally.
A character with multiple Boosts in the same area may reroll subsequent Wild Die rolls, once for each Boost. Thus, a character with 2 Boosts in Dexterity can reroll the Wild Die on a 5 or 6 on his initial roll and the second roll of the Wild Die, but not the third (when he may only reroll on a 6, as normal).
Note: Boosts were created by Mike Lynes, added because he felt there were so many things that might give characters advantages. Mr. Lynes didn't want to allow characters to just keep adding dice on top of their attributes, because it would quickly imbalance the game and characters would regularly be accomplishing impossible tasks.
In effect, and what I'm hoping to show with these posts, is that D6 Legend can make use of most any published D6 material, but using the method of tallying successes rather than totaling all the dice makes for incredibly fast resolution of actions - like Classic D6, you can use each part or not as you feel best serves the campaign. For a gritty Noir-style game, I might use wound points instead of levels, where for a Space Opera game I could use wound levels instead. With the amount of options out on the internet, the sky truly is the limit...
To ward off the inevitable discussion, I'm not one of those that dislikes D6 Classic because it takes time to tally up all of the dice - I already know the tricks (grouping by 10s, etc.) to expedite play - but in my experience D6 Legend is faster still, and allows a truly breakneck pace.
Boosting the Wild Die: Sometimes a character will have some slight advantage over others. It may because of natural abilities, a piece of technology, or just dumb luck. Whatever the reason, in the long run, the character has an edge over others.
In this game, that edge is represented by Boosts. Boosts give the character an increased chance to reroll the Wild Die. A character with one Boost may reroll the Wild Die when it comes up a 5 or a 6 on his initial roll only. Subsequent rolls of the Wild Die are treated normally.
A character with multiple Boosts in the same area may reroll subsequent Wild Die rolls, once for each Boost. Thus, a character with 2 Boosts in Dexterity can reroll the Wild Die on a 5 or 6 on his initial roll and the second roll of the Wild Die, but not the third (when he may only reroll on a 6, as normal).
Note: Boosts were created by Mike Lynes, added because he felt there were so many things that might give characters advantages. Mr. Lynes didn't want to allow characters to just keep adding dice on top of their attributes, because it would quickly imbalance the game and characters would regularly be accomplishing impossible tasks.
In effect, and what I'm hoping to show with these posts, is that D6 Legend can make use of most any published D6 material, but using the method of tallying successes rather than totaling all the dice makes for incredibly fast resolution of actions - like Classic D6, you can use each part or not as you feel best serves the campaign. For a gritty Noir-style game, I might use wound points instead of levels, where for a Space Opera game I could use wound levels instead. With the amount of options out on the internet, the sky truly is the limit...
To ward off the inevitable discussion, I'm not one of those that dislikes D6 Classic because it takes time to tally up all of the dice - I already know the tricks (grouping by 10s, etc.) to expedite play - but in my experience D6 Legend is faster still, and allows a truly breakneck pace.