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skeloric
10-08-2008, 02:49 PM
"Core Earth" is an action movie idealization of our own Earth but what if we went over the top?
What if we decided to punch it up to 11 and apply the nitrous and who knows what all else?

This could very well be "Hyper Earth".
Hyper Earth is our own modern day through the looking glass.
Serious newspapers read like our own Weekly World News with Bat Boy reporting from the Iraqi front and a Bigfoot/Sasquatch running for congress and American government deploring that their Orbital Mind Control Laser was destroyed by Communist Penguins from Marxist Antarctica.

Axioms
Magic: 9
Social: 21
Spirit: 11
Tech: 23*

World Laws

The Law of Prototype
Tech 24 has not been achieved but certain advancements have been made that would be Tech 24 have instead -- albeit in a larger and more complicated manner -- become Tech 23 instead.
Such require Possibility Rated operators to function as they are a special 4 case contradiction otherwise, in that they do not disconnect so much as they self destruct on a 1 through 4.

skeloric
12-24-2008, 01:32 PM
Additionally, "Hyper Earth" operates as an overlay over Core Earth.
This means that elements of Core Earth as seen in the Delphi Council rulebook and elsewhere are still relevant as well but also get punched up a bit.
Local Axiom shifts for one, get a major boost.
Core Earth might allow for a 1 point boost (Haiti got a very rare 2 point boost), but Hyper Earth goes one better with a 2 point boost at least a fifth of the time.
Existing Core Earth World Laws are also present in Hyper Earth, though as yet I don't see a way to make them meaningfully "Hyper".

Stormchild
01-02-2009, 08:36 AM
I see what you are leading to. This is the world where cars always blow up in accidents, where heroes can jump from bridges and survive by landing on a running train with nothing more than a strained ankle, where there is always an able hero who foils the best laid out plans like a cook who happens to be one of the best fighters the marines ever produced or a cop who knows more about guerilla war fare than Che Guevara.

But I think the world laws for that should be different from Core Earth. There is obviously something like the Law of Action at work, but with a twist. In lack of a better name, I call it Law of why me or law of reluctant heroism: when need arises there is always a reluctant hero. He has to convince himself all the time that he has to act heroic and is always in doubt about the reason for acting heroic at all. Only a reluctant hero can use hero and drama cards. Also only a reluctant hero can use Poss for damage reduction. Actions of a reluctant hero defy physical laws - cars blow up, he can use a truck to ram a fighter plane, he can fall faster than a falling plane, enter it and fly away with it... But there is a downside to it. Whenever a reluctant hero defies the laws of physics he has to pay up for it. This can be done by giving away a Poss (in addition to Poss he uses and this Poss is simply lost it has no effect) or he suffers at the end of the action (gets an additional wound after the action is over or is punished in a devious way the GM decides, f.i. his wife divorces from him because of his taking action).

skeloric
01-02-2009, 11:24 AM
I see what you're after.
But whereas Core Earth is an Action Film, Hyper Earth is more of a cartoon in some respects, rather than an over-the-top Action Film.

I do like the Law of the Reluctant Hero, though it might need a little work as the overall premise of the Hero getting hit with something as a negative consequence of success can have its down side which might need a little more consideration.
But wherever it might fit, it shows some strong promise.


As a cartoon however, maybe 1 poss actually always reduces ALL wounds to shock -- though this needs a World Law to wrap around it.
Maybe a Law of Modern Cartoon Physics, doing whatever that might do.

As for cartoons, I'm thinking the GI Joe cartoon from the 80s, the Mask cartoon from the 80s-90s and the Archie cartoon from the 60s-70s.
Lassie and the Rescue Rangers perhaps as well. (from the 70s)
While there is a semi-serious attempt at story and thus resolution, it is all still designed around a 8-to-12-year-old's sensibility.
Death is therefore somewhat of a statistical probability that never truly materializes.
The venture Brothers show fits in here somewhere as well, though as to turn all of this on its ear.


But even this is still all supposition.
The point of Hyper Earth was originally to "punch it up" and now weeks later, the vibe I am getting is different.
Hyper Earth also is one of those places that alters itself from time to time to fit the needs of the story -- there may not be a definitive Hyper Earth, but rather a Hyper Earth based upon what each person actually seeks from Hyper Earth.

Boojie
02-06-2009, 11:39 AM
I like this idea. I know I am going to have players that want to try crazy stuff like that. lol