View Full Version : Forgotten Futures conversion
shadowmane
01-22-2010, 10:18 PM
Does anyone have any conversion notes for converting Forgotten Futures to D6? I would be interested in seeing them. Also, if you were to just use the information in Forgotten Futures, which of the D6 systems would you recommend, Space, or Adventure?
Lee Torres
01-23-2010, 12:57 PM
I think I'd go with D6 Adventure for Forgotten Futures (http://www.forgottenfutures.com/game/rules/rules.htm), although since some of the FF settings are Victorian/Edwardian space-going sci-fi, I might choose D6 Space for those... but for the Challenger "Lost World" of Arthur Conan Doyle, I think D6 Adventure would be the best fit.
Forgotten Futures I: The A.B.C. Files = D6 Adventure or D6 Space (personal preference really, either one works)
Forgotten Futures II: The Log of the Astronef = D6 Space
Forgotten Futures III: George E. Challenger's Mysterious World = D6 Adventure
Forgotten Futures IV: The Carnacki Cylinders = D6 Adventure
Forgotten Futures V: Goodbye Piccadilly… = D6 Adventure
Forgotten Futures VI: Victorian Villainy = D6 Adventure, Space, or Fantasy
.
Forgotten Futures VII: Tsar Wars = D6 Space
Forgotten Futures VIII: Fables and Frolics = D6 Fantasy
Forgotten Futures IX: It's My Own Invention = D6 Adventure
Forgotten Futures X: The Tooth and Claw Role Playing Game = D6 Fantasy (with Scale rules; you're dragons, after all...)
I'll take a gander at my archives to see if I've got a conversion already - if not, I can probably bash one together in short order; it'd be a pretty straightforward thing, I think. I could throw it together and any charts I could either save to my photobucket account (as I mostly have been on other threads) or put the whole document in my Mediafire account so that you could download it and copy/paste to another document if you wanted to.
I'll post links in this thread when I'm done.
Lee Torres
01-23-2010, 01:48 PM
Average human characteristics are 3 or 4. 5 is above average, 6 is very good (for example, body [6] might be a professional athlete), 7 is extraordinarily unusual and is available only at the referee's discretion.
Body (b) covers physical strength, toughness, speed, and dexterity.
Mind (m) covers all intellectual capabilities, reasoning, and observation.
Soul (s) covers emotions, charisma, and psychic ability.
ff d6
1 1d
2 1d+1
3 2d
4 2d+1
5 3d
6 4d
7 5d
Body = Strength (S), Agility (S,F), Reflexes (A), Coordination (A), Physique (A,F)
Mind = Intellect (S,F), Knowledge (A), Mechanical (S), Technical (S), Perception (S,A)
Soul = Extranormal, Presence (A), Charisma (F)
shadowmane
01-23-2010, 08:45 PM
Hmmm... looking at this makes me wonder if Mini Six might be a better fit for the whole system, using your point conversions. But I tend to agree with what you have posted about which books to use. And I would very much like to see what you come up with.
Lee Torres
01-23-2010, 09:09 PM
Hmmm... looking at this makes me wonder if Mini Six might be a better fit for the whole system, using your point conversions. But I tend to agree with what you have posted about which books to use. And I would very much like to see what you come up with.
With Mini Six using the old Star Wars/Metabarons ranking (4D attribute max), you might try a conversion of:
MS.......FF
0D+2...1
1D+1...2
2D......3
3D......4
3D+1...5
3D+2...6
4D......7
It's not perfect... weights the upper range into a spread of 4 pips, but it's a serviceable conversion that should get any FF characters up and running in Mini Six pretty quickly.
Might = Body
Agility = Body
Wit = Mind
Charm = Soul
Skills to follow...
Lee Torres
01-23-2010, 11:12 PM
Shadowmane - I've got a full list of all skills from D6 Fantasy, D6 Adventure, and D6 Space, as well as a copy of Mini Six; to save time, would you prefer just Mini Six or all three of the Purgatory D6 core books? I could probably do Mini Six in about 20 minutes - the others would take a bit longer. Okay, to be honest a good bit longer. What's your preference?
shadowmane
01-24-2010, 06:29 PM
Mini Six would be my preference.
Lee Torres
01-29-2010, 03:39 PM
http://i577.photobucket.com/albums/ss219/Pegasus_XO/FF_to_MS.jpg
http://www.mediafire.com/?27q89bzegzkqdx7
As you can see from the chart, there are a few skills in FF that don't readily convert to Mini Six - if I were running it, I'd just add the skills that aren't already there... The column to the far right is the full Mini Six skill list, as a reference.
Let us know how your game goes!
shadowmane
01-29-2010, 03:42 PM
I've been looking at the conversion of one of the characters, and it seems he would be way overpowered. Here's the Forgotten Futures stats for Lord Redgrave:
BODY [5], MIND [6], SOUL [4], Athlete [8], Babbage Engine [8], Brawling [9], Business [9], Marksman [9], Mechanic [10], Melee Weapon [6], Military Arms [7], Pilot [8], Riding [8], Scientist [9], Stealth [4]
That would be:
Might: 1d, Agility 1d, Wit 4d, Charm 3d, Athlete 4d+1, Analytical Machine 4d+1, Brawling 4d+2, Business 4d+2, Marksman 4d+2, Mechanic 5d, Melee Weapon 3d+2, Military Arms 4d, Pilot 4d+1, Riding 4d+1, Scientist 4d+2, Stealth 3d.
Perks: Immensely Rich
Dunno what else would add to that, but I think that's pretty much him. Pretty powerful character there.
shadowmane
01-29-2010, 03:44 PM
Thanks. I think we were posting at the same time.
You have first aid there, but you don't have anything that would apply to a Doctor. Also, it might be nice to have the attribute each skill would be attached to. I can probably figure it out, but if its a game reference, others might like to have it.
Lee Torres
01-29-2010, 03:46 PM
I've been looking at the conversion of one of the characters, and it seems he would be way overpowered. Here's the Forgotten Futures stats for Lord Redgrave:
BODY [5], MIND [6], SOUL [4], Athlete [8], Babbage Engine [8], Brawling [9], Business [9], Marksman [9], Mechanic [10], Melee Weapon [6], Military Arms [7], Pilot [8], Riding [8], Scientist [9], Stealth [4]
That would be:
Might: 1d, Agility 1d, Wit 4d, Charm 3d, Athlete 4d+1, Analytical Machine 4d+1, Brawling 4d+2, Business 4d+2, Marksman 4d+2, Mechanic 5d, Melee Weapon 3d+2, Military Arms 4d, Pilot 4d+1, Riding 4d+1, Scientist 4d+2, Stealth 3d.
Perks: Immensely Rich
Dunno what else would add to that, but I think that's pretty much him. Pretty powerful character there.
Why 1D in Might and Agility? By my reckoning, it'd be Might 3D+1 and Agility probably the same, since they're both BODY from FF...
Lee Torres
01-29-2010, 03:48 PM
Thanks. I think we were posting at the same time.
You have first aid there, but you don't have anything that would apply to a Doctor. Also, it might be nice to have the attribute each skill would be attached to. I can probably figure it out, but if its a game reference, others might like to have it.
Sure, I could see that - but FF tends to average two attributes together to hit a skill level, so I didn't do the same here. I think possibly averaging by pips might work, but then the characters would be fairly underpowered, I'd think...
In FF, there's a Doctor skill and a First Aid skill. In Mini Six there's Medicine. I'd treat that as a difference in skill level - Medicine from (attribute)+1 pip to (attribute)+1D+2 might be first aid, Medicine (attribute)+2D and up would be Doctor.
shadowmane
01-29-2010, 03:51 PM
Why 1D in Might and Agility? By my reckoning, it'd be Might 3D+1 and Agility probably the same, since they're both BODY from FF...
Hmmm... I must have used the wrong table on the first page. I think your right.
shadowmane
01-29-2010, 03:53 PM
I know what I did now. On the page that the character was on, it had Professor Rennick above him. He has a body of 1, which would come out as a 1d (or rather, 0d+2, which I rounded up to 1d).
Lee Torres
01-29-2010, 04:17 PM
In the rules example creation of Lady Janet Smedley-Smythe-Smythe, the player had 8 points left over after attribute purchase, which could be allocated amongst the skills with each point buying 1 level, up to a maximum increase of +3 per skill, so it should work fairly easily with Mini Six allotting 7D to skills, when no skill may have more than 3 dice assigned to it at character creation.
I think that, while variable numbers can be assigned in FF, that with the basic Mini Six build (12D/7D) you could make a pretty impressive character.
shadowmane
01-29-2010, 04:44 PM
Just the attributes alone on Lord Redgrave take up 19 character creation points. Then you have the skills on top of that, which count for 85 points. (this is assuming all attributes begin at 2d)
As for new characters, I think your right. I think you can have some pretty powerful characters. You just have to make NPC's who are a challenge, but not too overpowered, for the PC's.
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