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Cryonic
11-09-2009, 12:38 AM
OK, wondering if this is something that is needing Errata'd, but I'm noticing that spells that should have the Focused aspect don't (e.g. the Bless Armor spell, the Minor Raise Skeleton spell in the D6 Fantasy Creatures, etc...). Without it the spell, if IIRC, remains centered at the point it was cast (yep, D6 Fantasy, pg. 84, Range does not move with the caster). As such, those spells should fade when the receiver leaves the initial circle defined by the spells range (as opposed to the text of Bless Armor which says the target needs to stay within 10 meters (range of the spell) of the caster).

Or am I just totally misreading the Magic section?

Cryonic
11-11-2009, 12:18 AM
hmm, should I take the lack of responses as an I don't know? Where's Nvertis or Nerdron when you need them...

harmyn
11-13-2009, 12:31 PM
Sadly, I have no clue. For spells, I tend to be a more seat of my pants, old force skills, work as it feels right methodology. Not exactly the most scientific I know, but it does work well enough for my needs.

Cryonic
11-16-2009, 02:58 AM
OK, anyone else?

nerdron
11-16-2009, 08:48 AM
Sorry about the slow and sarcastic response. I thought Nikki had posted some semi-official errata about this, let me dig around and see what I can find.

We end up faking it a lot with the spell building system, because it really is kinda broken.

You are definitely reading it right, and I read it the same way, so those spells will need to have focus added to follow the target of the spell. If there is not area, range or focus involved, the target has to stay right where the spell was cast without moving. I remember Nikki stating that on the old boards, but I will dig around to make sure I am remembering correctly.

Cryonic
11-16-2009, 01:34 PM
OK, good. So I wasn't misreading the design rules and can just ignore the bad examples.

kellhound
11-18-2009, 02:47 AM
Been away a couple weeks, so I get here late.
I don't really use magic in my games, but since I'm translating D6 Adventure to spanish, I took a good look at many things I usually only skim over, and can confirm that spell lists are the part with more errata (or maybe it's only oversights on part of the designer).

Still have not tackled the Fantasy line (only small parts I needed for a game), but I think it will be the same.

I didn't really think about recording the errata, and simply powed ahead correcting the ones I found. It would have been an useful list. :(