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wothbora
06-30-2009, 09:03 PM
If a person were to play a child character, how would you create him/her?

I'm thinking of trying to run my first D6 Session using the premise of "Little Fears" (Indie title) and "Innocents" (World of Darkness). Everything I find in the D6 System looks like it will flow better than any system I've used, but I'm finding it hard to imagine how to create a realistic child (7 or 8 to 13) and have a workable scale when encountering adults or the supernatural. It seems like everything I work through seems either inadequate or inflated.

I see how scale works, but I'm afraid that a 7 or 8 year old character would be essentially crippled if limited to 1D in most attributes.

Would the solution be in heightened skills and keeping the attributes low?

Any pointers would be greatly appreciated...

Wothbora

DCBradshaw
06-30-2009, 09:17 PM
Compared to a normal human adult, a kid may have 1D in an attribute, but kids compared to other kids, it's going to be pretty diverse.

For something like Little Fears, I wouldn't worry about scaling it down so that the traditional D6 Attributes are kid-sized, especially since adults and monsters are essentially so big and bad that they might as well be GM fiat.

I'd personally stick with the normal spread of die codes, and if you can fiddle around and get a good solid set of kid-appropriate Attributes and Skills, even better. (I like the ones in Little Fears, a lot.)

And if you must, if you're really needing to actually make rolls for monsters and adults, scale it waaaay up, so that they're truly frightening compared to the kids' scores.

(like, say, normal for a kid is 3D average, but the same Attribute for a monster may be 6D... something like that maybe?)

mbentley
06-30-2009, 09:20 PM
Could always go with kids having attributes ranging from 1D to 3D with 3D being the upper most a kid might have. So maybe give them 12D for attributes rather than the stanard 18D?

asmkm22
07-02-2009, 10:35 PM
For the sake of simplicity, I'd create children characters exactly as adults. Any difference in abilities and skills should be fairly trivial and mostly limited to the physical anyway.

Just have the players RP as kids, and you're good to go.