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  2. Page 122 of the D6 Fantasy book talks about assigning body points to NPCs: On page 141, it mentions that only armor and other defense modifiers are subtracted from damage when using the Body Point system, so that's the big spot where scale will be accounted for. Scale will subtract from damage before being ticked off of their Body Points. Lastly, to answer your question for how many BPs an Ogre should have, Page 127 has a few sample monsters and such. A giant has 26 BPs and a Scale of 6, so I would imagine that an Ogre would be right around there, maybe a little smaller scale and fewer BPs. In the D6 Fantasy Creatures book, they have a Gargoyle in there, which is suggested at slightly smaller than human sized scale (0-3), and 18 Body Points. YMMV
  3. Indeed.. ..and after I bought it I first wanted to give it an minimum/bed evaluation, however the guy changed a few very minor aspects ..and what´s more important added quiet a few conversions of monsters and many pregenerated spells.. so I chnaged from 1 to 3 out of 5. It is not a new system nor a new approach but saved me a hel lot of time, as I just wanted to start playing. My group liked it .. I do not gain money from adverstising ;-) However, there´s always still a lot of work to do converting premade adventures :-( By the way, I have a question concerning Body Points of monsters: Are they really calculated like PC Body Points. I could understand that for medium huamoid creatures.. how about an ogre? Gargoyle? i know I am the DM and could in- or decrease as I like it, however I´d like to stay as much in line as possible (to the games and the gamers advantage?
  4. Looked at the full preview. Looked like a carbon copy of D6 Fantasy from the few pages they show off, with different artwork.
  5. Someone did a HELL LOT OF WORK.. I bought it and it saved me muuucho work as it is a very nicely done conversion from d20 to d6. Not mainly monsters, but spells, races and others.. https://www.drivethrurpg.com/product/190833/Open-Fantasy I hope linking it does comply to the forum rules.
  6. Hello, I adapted a character sheet from https://github.com/Roll20/roll20-character-sheets/tree/master/Star Wars 30th Anniversary Edition to my game of Godsend Agenda. the files are attached. godsendagendad6charactersheetroll20.txt godsendagendad6charactersheetroll20_css.txt
  7. Grimace

    Greetings Anyone Alive?

    Happy New Year to you as well!
  8. Mavelic

    Greetings Anyone Alive?

    Happy New Year, all ODsixers ! I wish you plenty OD6 games this year 2019.
  9. SmoothCriminal

    Greetings Anyone Alive?

    Thanks so much everyone. Very helpful! I'll be exploring and then start creating soon. As a precaution I sent in a permissions request from the Church itself. Best to cover all my bases.
  10. Dunell

    Greetings Anyone Alive?

    On the OpenD6 Wikia there is some speculations on what the legalese of the OpenD6 Open Gameing License actually implies, it it helps in any way. It lists all WEG titles released under OGL, and rest of the D6 System. The previously mentioned MiniSix is an example of a game made with the OpenD6 OGL.
  11. Durran

    Greetings Anyone Alive?

    Interesting concept. I've seen RPG's used for helping to teach languages. I hope the project works out for you.
  12. My fantasy stuff was made well before there was an OpenD6 or Mini Six. I used what felt best based on the D6 System book.
  13. anlarye

    Greetings Anyone Alive?

    Here is that section from the BreachWorld RPG, a D6 game that uses a variant called Mini Six 1 5. COPYRIGHT NOTICE Open Game License v 1 .0 Copyright 2000, Wizards of the Coast, Inc. D6 Adventure (WEG51 011 ), Copyright 2004, Purgatory Publishing Inc. West End Games, WEG, and D6 System are trademarks and properties of Purgatory Publishing Inc. Mini Six Bare Bones Edition, Copyright 2010, AntiPaladin Games. Mini Six, and APG are trademarks and properties of AntiPaladin Games. Breachworld RPG, Copyright 201 4, Jason Richards Publishing. Breachworld is the trademark and property of Jason Richards Publishing. PRODUCT IDENTIFICATION: Product Identity: The D6 System; the D6 trademarks, the D6 and related logos and any derivative trademarks not specified as Open Game Content are designated as Product Identity (PI) and are properties of Purgatory Publishing Inc. All rights reserved. Product Identity: [In regards to Mini Six Bare Bones Edition,] All text on pages 26, 27, 28, & 29 (except for game mechanics), all artwork, and trade dress are Product Identity (PI) of AntiPaladin Games. The Mini Six and the Mini Six Bare Bones Edition trademarks and related logos and any derivative trademarks are designated as Product Identity (PI) and are properties of AntiPaladin Games. All rights reserved. Product Identity: The Breachworld setting and logo, and all related characters, creatures, places, story, art, trade dress, and concepts other than game mechanics are designated as Product Identity (PI) and are the properties of Jason Richards Publishing. All rights reserved. Open Game Content: All game mechanics and material not covered under Product Identity (PI) above; OpenD6 trademark and OpenD6 logo. ---- so you can modify your own for your own setting and design
  14. anlarye

    Greetings Anyone Alive?

    No that is for that book itself. Using the Open Gaming License under #15 you can indicate what is owned by you and what is open gaming content.
  15. SmoothCriminal

    Greetings Anyone Alive?

    At the bottom of the OpenD6 license it states: "The D6 System; the D6 trademarks, the D6 and related logos and any derivative trademarks not specified as Open Game Content; and all cover and interior art and trade dress are designated as Product Identity (PI) and are properties of Purgatory Publishing Inc. All rights reserved. Open Game Content: All game mechanics and material not covered under Product Identity (PI) above; OpenD6 trademark and OpenD6 logo (as displayed on this document cover page)." Does this mean that any art that I create or have created independently are no longer mine? You will notice this wording " and all cover and interior art and trade dress are designated as Product Identity (PI) and are properties of Purgatory Publishing Inc. All rights reserved."
  16. SmoothCriminal

    Greetings Anyone Alive?

    I'll do that now.. thanks
  17. Mavelic

    Greetings Anyone Alive?

    Maybe you could take a look at opend6 "Adventure" and 'Adventure locations" to get some ideas how to adapt your background. https://ogc.rpglibrary.org/index.php?title=OpenD6
  18. SmoothCriminal

    Greetings Anyone Alive?

    Here then is what I want to do. As a member of The Church of Jesus Christ of Latter-Day Saints, I accept a book called The Book of Mormon. It contains over 1000 years of people, places, events, and adventure. My goal is to create an RPG within that environment. It offers a complete coin/money system, timelines, groupings of people and various cities. I would like players to be able to interact with given characters, but you couldn't BE an established person... if that makes sense. You can meet and work with Han Solo, you can't BE Han Solo. I'm liking the D6 idea because regular dice are readily available from dollar stores and Walmart. The game is for a targeted group but could be enjoyed by non-members as well. In fact that is part of my goal. To allow those not of the faith to interact and gain an understand through role-play. So there it is in a nutshell.. You could be a simple Nephite farmer called to join the local militia to fight off 100's of attacking Lamanite warriors, or you could be sent by your father to retrieve special items, perhaps you and some buddies are upset that the Gadianton robbers have stolen most of your stuff, so now you want to arm yourselves and go into the nearby mountains to find their hideout and get your stuff back. Maybe you want revenge on the low-life that raped your wife and daughter and then sacrificed her to some idol? There's much material to draw from, and I want to help make it much more interactive. Any assistance would be appreciated! No, I'm not here looking to preach. I literally have a goal to create this as an RPG. I even made a logo Hope to hear from any of you soon.
  19. Durran

    Greetings Anyone Alive?

    Welcome! I'm still here as well, I check back every couple of days unless someone replies to my thread.
  20. anlarye

    Greetings Anyone Alive?

    Yes. Neither require a fee. Both Fudge and OpenD6 are Open systems using the Open Gaming Licence.
  21. SmoothCriminal

    Greetings Anyone Alive?

    Hmm ok.. maybe I'm not asking clearly. Can I legally modify the D6 system to create my game? I think Fudge requires credit and a fee of some sort.
  22. anlarye

    Greetings Anyone Alive?

    I think that depends on what your goal is ... what are you wanting to accomplish? I'm a long time player and GM of Fudge as well as D6 and a few other systems.
  23. SmoothCriminal

    Greetings Anyone Alive?

    Merry Christmas to you as well! I've not used any system as of yet. I did try the fudge system but lost that work sadly. I'm here to explore the D6 system and figure out what I need to get started from scratch again.
  24. Mavelic

    Greetings Anyone Alive?

    We are alive ! Nice you use opend6 for your game. Merry Xmas (from France) !!
  25. SmoothCriminal

    Greetings Anyone Alive?

    My bad, I should give some context and history. I've played the Star Wars d6 but mostly non-d6 games like Rifts, Recon, TMNT, Shadowrun, Vampire the masquerade, etc. AS for this game.. well, its from scratch. Its a very specific target group and I want something both playable and simple. Ideally I would like to create a full blown core rule book and a simpler more spontaneous version as a mod. I can give you more specific details if you like, I don't want to bore you.
  26. anlarye

    Greetings Anyone Alive?

    It would depend on what you are wanting to do actually. Do you have an end goal in mind? Do you have a campaign that was using another system that you want to convert over? Is this something from scratch? Have you ever played a D6 game or adventure before?
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