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  2. I'm currently working on my own distro of openD6. I'm pulling in a bunch of ideas from other open SRDs/Games like; True20 D&D 5e Fantasy Craft A little from Mutants and Masterminds A touch from Mongoose Legend I really believe that the sunsetting of True20, the near non-existence of Unisystem stuff has left a nice hole in the medium-crunch generic RPG arena. Sure, it's a small arena but I really like the enthusiasm of the intimate crowds. It's starting with a solid base of D6 (I love the dice pool, the wild die, the savvy details...). I want to lean more on D&D style combat where more advanced maneuvers will be an option. Without levels and escalating hit-points, I'm confident that borrowing some approaches from d20 will streamline the basic combat system. I want to create both a basic game and a toolkit. The toolkit would support GMs/creators where they can choose what dials or complexity they want, put together a campaign using online tools, and either give the players a ready-to-play booklet or incorporate the chosen elements into a product. The basic game will be focused on ease of learning, fast play and diving right into the action. It would be the Generica Open RPG "players handbook and guide". My hope is to have the underlying layer where GMs/creators can tweak the rules, add in or remove complexity, make templates and design things. Then, you put together a "game" that is tailored to what you want to run/publish. The players don't have to know all the fiddly bits. They make choices, spend some dice to customize and get into the adventure! Are folks here interested in me posting about my design process? I thought it might be fun to watch me wreck your favorite system where you can scold me while I do it. 😄 Also, as I make decisions it would be nice to have some experienced D6 GMs to bounce things off of, in case I'm 'mathing' wrong or heading into 'unplayableness'. Thanks and ciao for now,
  3. I was formatting this in the process of my work last night, and noticed something odd... For the "ones", instead of a '4' and a '6', there is a '3.5' and a '5'. I noticed in the fantasy book (under spells) that it appears to have been "photoshopped" or modified somehow (there's a slight discoloration to those entries...). Anyone have any experience or know of any reasons why this was changed from the rest of the logarithmic pattern? I did some spot conversions, and the '4' '6' entries would work as well as the rest.
  4. In process... Thus far, it's not too bad. It's my labor of love with a ton of "this is how I want my game to work" tossed in for good measure. 😄
  5. I think Critical Bits uses a d6 system, Masks? It's here: https://www.criticalbitcast.com/ Falling Star is a Star Wars d6 podcast, there's a bunch of actual play in there too: https://swfallingstar.podbean.com/ Shooting Womp Rats is also Star Wars, but it is defunct, and seems impossible to find all the episodes, here's your best bet (I think 2 or 3 episodes are on iTunes too): http://d6holocron.com/shootingwomprats/page/3/?s=podcast Open d6 Actual play podcast: https://bonethrowerstheater.com/ Pretty sure this one is a d6 too, but they go for comedy moreso than anything, and it isn't all actual play: https://starfallrpg.jackmonkeygames.com/index.php/tag/star-fall-rpg-podcast/ Hopefully those help, and good luck! --Ron--
  6. Welcome Trentin! This... Sounds extremely interesting and not that seemless! 😲 How much work went into your game??? Be well, --Ron--
  7. Hello D6 enthusiasts! My name is Trentin Bergeron, I've been gaming for 37 years now. Started on the red box. GM usually. Currently working on my own game that borrows much open content from D6, D&D5e, True 20, Fantasy Craft, & Legend. Looking forward to discussing all the D6 goodness, retro-clones, forks, and upcoming projects!
  8. I don't know of any dedicated podcasts off the top of my head, but there may be some coverage of d6 in individual episodes of some shows. This is the most comprehensive list of RPG podcasts I know, so it's probably worth checking.
  9. I thought that was going to be the answer but sometimes podcasts aren't listed in the major podcasting venues.
  10. I think if there would existed any active podcasts dedicated to the D6 system, they would have been mentioned here or on the other D6/OpenD6 communities like MeWe, reddit or back in the G+ community. So my guess is that the answer is "No", with very high likelihood. Actually I'm not aware of any D6 podcast, but there could very well exist some, but likely would be hard to find if they haven't been referenced in a long time. There are some older ones mention here on D6Online
  11. Anyone know of any active podcasts for the D6 system?
  12. I'm a kickstarter backer for that project. So I will be keeping a close eye on it. Of course they wont be able to do anything with Star Wars without permission from Disney.
  13. I made a small test module with the main core mechanics. I found that people who at first claimed to be interested simple were not. So this project is on the back burner. I'll continue to work it, but in to new ideas.
  14. Thank you, I'll keep people posted. K
  15. Wow. The game sounds very interesting! Good luck, --Ron--
  16. Hi, I'm a long time wargamer and roleplayer. Started with D&D, Tunnels and Trolls, Traveller, AD&D, Gamma World and then Call of Cthulhu, which is still my favourite. I'm currently developing my own game which initially uses my own system called GOYA, which is like live action in your front room, but as we're not getting any younger, people wanted to able to sit down for some of the game so I set about researching a quick simple rules system. I went through a lot, but ended up finding AntiPaladin's Mini 6 rules and then Open D6, so I've adapted them for the sitting down part of my game. I hope to publish Tripped Out Psychotic Time Agents (TOPTA) later this year. I'm mainly completing the scenarios which will be bundled with the rules and background information. Hopefully I will get some of you guys interested at some point. Here is the current front page...
  17. Really nice work, thank you.
  18. The link just goes to another link about your event schedule.. not to "higher resolution photos and descriptions" as you stated. These are some great models and I'm glad you shared them. Would love to see what the link was intended to share.
  19. Yes, it will be interesting to see what they come up with. Hopefully it comes out in retail for greater visibility.
  20. Jerry D. Grayson has announced that the new setting book for Mythic D6 will be available as a "pay what you want" (including free) PDF for the next fortnight: Khepera Publishing - Bastion, FREE for Black History Month
  21. You guys might want to look at this. It's good news.
  22. Those are really neat! Great to see some of these early designs and see the subtle changes that were made to the final product (or rather significant changes!). It's a shame the T-16 didn't make it into the finished movie as more than a prop used by Luke. Thanks for sharing!
  23. Happy to help, made me double check that I had converted it over. Spell resistance is an ability that is pretty potent when ported over, on the weak end it adds a bit of difficulty, but against heavy hitting endgame monsters it'll likely end up making casting the powerful spells you need very tough since the difficulty to cast a high level spell should be pretty difficult. +14 to the difficulty is a huge difficulty boost.
  24. Hello everyone. My name is Colin Cantwell. I conceptualized and modeled the ships for the first Star Wars film. At the behest of fans, I am letting these four decade old photos see the light of day. Most were taken in my backyard in 1975 after kitbashing the pre-production models for the the X-Wing, TIE, Death Star, and others. Kitbashing is a method of model building that myself and a few others pioneered in the early 70's. Essentially, you take pieces from cannibalized model kits (cars, planes, trains, etc...) as well as shapes from around the office and house. Look closely and you will see pill bottle engines and Easter egg fuel tanks. Most of these ships would be used with only minor modification. The exception is the Falcon, which was scrapped at the last moment due to its similarity to the recently released "Eagle" from Space 1999. My Sand Crawler design would also be replaced by Ralph's. All of these designs are original, although I did work closely with Ralph in the early days of the project (what a genius!). I hope you enjoy them. If you would like to learn more, follow me on social media or take a look at my Reddit "AMA's". You can also see higher resolution photos and descriptions on my website www.cantwellcollection.com/models.html
  25. ooohh.. overlooked that :(( 😉 Thx again, Iam checking to many sources at the same time for info.. seems like I got lost in the woods looking for trees 🙂
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