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  2. https://rancorpit.com/forums/viewtopic.php?p=157780#157780 In my game, mooks don't have wounded twice or mortally wounded.
  3. Upon further reflection, I feel like having dead take up a wound level makes sense, otherwise you're really limiting how "limited" the target it. So, if we include Dead, it would look like: 1-3 = Mortally Wounded 4+ = Dead Right?
  4. My first thoughts are to not include "Dead" as a wound level, that is the result of rolling higher than your table. So, I'm thinking that perhaps we'd count down from dead, so a mook with 2 wound levels gets: 1-3 = Incapacitated 4-8 = Mortally Wounded 9+ = Dead Would this be how you guys would handle it?
  5. So, I had a question about fewer wound levels, which is an option presented in the OD6 books. Which wound levels make the most sense to give mook NPCs? Do you start at the top of the list meaning Dead always counts as 1 wound level, or would you start at Mortally Wounded and work your way down? Or do you do Wounded, then skip Incapacitated and Mortally wounded then jump to dead? Also, how would you make a table for such results in combat. They give pretty clear direction on how to work it using the body point system, but less so with the straight wound system.
  6. I prefer opposed rolls, mostly from the mindset that the target is actually trying to avoid being hit or succumbing to whatever their aggressor is doing. Static defense totals, to me, paint a picture of people standing around twiddling their thumbs while their opponent attacks them.
  7. I'll see about taking a peek at it this evening!
  8. I was thinking of moving to static target numbers for defense. However, the way difficulties work in standard D6 I'm not sure that's mechanically "sound". What do people here prefer (in general), opposed rolls or static target numbers?
  9. Here are my notes and designs thus far. May make some sense in places and hardly in others. 😄 Let me know if you have any questions. Should be able to get more design time in over the next couple days and certainly this weekend. https://drive.google.com/drive/folders/1EhygS7c1lndsFbzn4w7d-QhU6j_OKrUl?usp=sharing
  10. I try to check back every week or so. I've been playing and running various D6 games for 17 years or so. If I'm able to help, I will!
  11. I'm currently working on my own distro of openD6. I'm pulling in a bunch of ideas from other open SRDs/Games like; True20 D&D 5e Fantasy Craft A little from Mutants and Masterminds A touch from Mongoose Legend I really believe that the sunsetting of True20, the near non-existence of Unisystem stuff has left a nice hole in the medium-crunch generic RPG arena. Sure, it's a small arena but I really like the enthusiasm of the intimate crowds. It's starting with a solid base of D6 (I love the dice pool, the wild die, the savvy details...). I want to lean more on D&D style combat where more advanced maneuvers will be an option. Without levels and escalating hit-points, I'm confident that borrowing some approaches from d20 will streamline the basic combat system. I want to create both a basic game and a toolkit. The toolkit would support GMs/creators where they can choose what dials or complexity they want, put together a campaign using online tools, and either give the players a ready-to-play booklet or incorporate the chosen elements into a product. The basic game will be focused on ease of learning, fast play and diving right into the action. It would be the Generica Open RPG "players handbook and guide". My hope is to have the underlying layer where GMs/creators can tweak the rules, add in or remove complexity, make templates and design things. Then, you put together a "game" that is tailored to what you want to run/publish. The players don't have to know all the fiddly bits. They make choices, spend some dice to customize and get into the adventure! Are folks here interested in me posting about my design process? I thought it might be fun to watch me wreck your favorite system where you can scold me while I do it. 😄 Also, as I make decisions it would be nice to have some experienced D6 GMs to bounce things off of, in case I'm 'mathing' wrong or heading into 'unplayableness'. Thanks and ciao for now,
  12. I was formatting this in the process of my work last night, and noticed something odd... For the "ones", instead of a '4' and a '6', there is a '3.5' and a '5'. I noticed in the fantasy book (under spells) that it appears to have been "photoshopped" or modified somehow (there's a slight discoloration to those entries...). Anyone have any experience or know of any reasons why this was changed from the rest of the logarithmic pattern? I did some spot conversions, and the '4' '6' entries would work as well as the rest.
  13. In process... Thus far, it's not too bad. It's my labor of love with a ton of "this is how I want my game to work" tossed in for good measure. 😄
  14. I think Critical Bits uses a d6 system, Masks? It's here: https://www.criticalbitcast.com/ Falling Star is a Star Wars d6 podcast, there's a bunch of actual play in there too: https://swfallingstar.podbean.com/ Shooting Womp Rats is also Star Wars, but it is defunct, and seems impossible to find all the episodes, here's your best bet (I think 2 or 3 episodes are on iTunes too): http://d6holocron.com/shootingwomprats/page/3/?s=podcast Open d6 Actual play podcast: https://bonethrowerstheater.com/ Pretty sure this one is a d6 too, but they go for comedy moreso than anything, and it isn't all actual play: https://starfallrpg.jackmonkeygames.com/index.php/tag/star-fall-rpg-podcast/ Hopefully those help, and good luck! --Ron--
  15. Welcome Trentin! This... Sounds extremely interesting and not that seemless! 😲 How much work went into your game??? Be well, --Ron--
  16. Hello D6 enthusiasts! My name is Trentin Bergeron, I've been gaming for 37 years now. Started on the red box. GM usually. Currently working on my own game that borrows much open content from D6, D&D5e, True 20, Fantasy Craft, & Legend. Looking forward to discussing all the D6 goodness, retro-clones, forks, and upcoming projects!
  17. I don't know of any dedicated podcasts off the top of my head, but there may be some coverage of d6 in individual episodes of some shows. This is the most comprehensive list of RPG podcasts I know, so it's probably worth checking.
  18. I thought that was going to be the answer but sometimes podcasts aren't listed in the major podcasting venues.
  19. I think if there would existed any active podcasts dedicated to the D6 system, they would have been mentioned here or on the other D6/OpenD6 communities like MeWe, reddit or back in the G+ community. So my guess is that the answer is "No", with very high likelihood. Actually I'm not aware of any D6 podcast, but there could very well exist some, but likely would be hard to find if they haven't been referenced in a long time. There are some older ones mention here on D6Online
  20. Anyone know of any active podcasts for the D6 system?
  21. I'm a kickstarter backer for that project. So I will be keeping a close eye on it. Of course they wont be able to do anything with Star Wars without permission from Disney.
  22. I made a small test module with the main core mechanics. I found that people who at first claimed to be interested simple were not. So this project is on the back burner. I'll continue to work it, but in to new ideas.
  23. Thank you, I'll keep people posted. K
  24. Wow. The game sounds very interesting! Good luck, --Ron--
  25. Hi, I'm a long time wargamer and roleplayer. Started with D&D, Tunnels and Trolls, Traveller, AD&D, Gamma World and then Call of Cthulhu, which is still my favourite. I'm currently developing my own game which initially uses my own system called GOYA, which is like live action in your front room, but as we're not getting any younger, people wanted to able to sit down for some of the game so I set about researching a quick simple rules system. I went through a lot, but ended up finding AntiPaladin's Mini 6 rules and then Open D6, so I've adapted them for the sitting down part of my game. I hope to publish Tripped Out Psychotic Time Agents (TOPTA) later this year. I'm mainly completing the scenarios which will be bundled with the rules and background information. Hopefully I will get some of you guys interested at some point. Here is the current front page...
  26. Really nice work, thank you.
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