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  1. Last week
  2. Durran

    Future of forum.

    Yeah, I moved over to MeWe as well, just to keep in contact with a few folks. Not sure if I like it better than a traditional forum, but we take what we can get...
  3. The second edition of Fire Ruby Design's Summerland is featured in the Halloween sale at DrivethruRPG, along with a few supplements and adventures, until the end of the month. Unlike the original, this new edition is an Open d6 game. I saw the first edition when it came out and found the premise intriguing, but didn't like the look of the rules. This makes it a lot more attractive.
  4. Jeffrywith1e

    Future of forum.

    I've been checking it out. Seems ok. I think I liked G+ better. Other alternatives to G+ I've seen were not as good as Mewe
  5. Dunell

    Future of forum.

    Oh yeah, at least some rpg communities seem to consider MeWe as a location migrate from G+, could be they will absorb much of G+ users. Anyone who uses it?
  6. Dunell

    Future of forum.

    Yeah I'd say so too. The OpenD6 have essentially only the G+ community, with virtually no smaller alternative elsewhere exept here, there exist some small 50ish people FB group. But that isn't much compared how SWD6 have an equally active FB group and G+ community with lots of more members, as well as a minimal reddit page, so SWD6 will probably spread out over more places than rest of the D6 community in general
  7. Earlier
  8. Durran

    Future of forum.

    Looks like the death of G+ might breathe some life back into this place! 🤯
  9. Durran

    Software Testers Required

    Absolutely! I'd like to hear about how progress is going.
  10. rKinson

    Software Testers Required

    Update I'm working on the core functionality at the moment. All of the testing for this stage is automated and OS agnostic. Aside from responding to tester offers and little updates like this, there won't appear to be much progress. I was considering making a developer vlog - maybe uploaded once a week. This is something I have never done before and would like to learn how to do. Would this be of interest?
  11. rKinson

    Software Testers Required

    @Jeffrywith1e Thank you for the offer of financial support and more importantly, with the offer to help with testing - especially on Linux. @anlarye Thanks for the offer to test on Linux. @Mavelic Thank you for the offer to help with testing. You don't have to be a programmer to help. In fact it's better if testers are not programmers. I hadn't considered providing multiple languages however that is a good idea and your help as a translator would be great for a French version.
  12. Mavelic

    Software Testers Required

    i'm not a programmer, but if i can help in any way, i'll do. Possible to help for en possible french translation, if this is envisaged doing. Regards
  13. anlarye

    Software Testers Required

    I could help with Linux
  14. Grimace

    Ranged attack rules ?

    It is more balanced according to the D6 System book, as that is what I used because D6 Fantasy wasn't produced yet when I made my fantasy rules. Basically, my armor protects against Slashing, Piecing and/or Blunt damage. So each weapon had that damage type listed. When a target is hit by a weapon, the target rolls Physique + Armor (vs. type of damage) and the attacker rolls Physique + Damage of weapon. So my weapons and armor are balanced to work with each other. It should roughly work with D6 Fantasy, as it is D6, but if you don't use both the weapons and armor, there's no guarantee of balance.
  15. Jeffrywith1e

    Software Testers Required

    I'd be willing to help with maybe a minimum contribution financially, but also willing to test Windows and Linux. Sorry I won't be any help with the Mac effort.
  16. Mavelic

    Ranged attack rules ?

    Well, I agree with that, there is no reason of PB bonus, it doesn't really make sense ; for distance shot, there is aiming bonus (+1D per turn) and i think that's enough. I know you use a mixed wounds/body points with target making Physique roll + armor vs Physique+weapon, so I would like to know about your own armor system : is it balanced compared to Fantasy original ?
  17. Grimace

    Ranged attack rules ?

    Yes, if you use the range modifiers, then I would use it. Honestly, I don't give any added benefit for Point Blank range. For me, Close is 0, Medium is -10, Long is -20. No bonus for Point Blank. But if you are playing with all modifiers, then I would apply the Point Blank for Melee IF (and only if) the target is not actively dodging/parrying.
  18. Mavelic

    Ranged attack rules ?

    Thank you for this fully detailed answer ! So, if i understand correctly, you would apply -5 range modifier to hand (close) attack ? I thought it was just for *ranged* attacks, not close combat. Thank you again
  19. Durran

    Software Testers Required

    @rKinson Not necessarily, I just wanted to clarify that I could help with testing, but not financially. When you do set up your Patreon account, share a link here, so we can forward it on!
  20. rKinson

    Software Testers Required

    @Grimace and @Durran Hello and thank you for your offer to help with testing. I mentioned my plan to set up a Patreon account in the future simply to be upfront about my plans to monetise my work. I'm concerned that (given you both have mentioned how you can't help in a financial sense) this part of my original post seems to be a pitch for financial support. This isn't my intention. You both have more experience of the members of this forum and the D6 community than I have. Do you think I should remove the reference to Patreon or clarify this aspect in some way? Again, many thanks for your offer to help with testing.
  21. Durran

    Software Testers Required

    I can also help out with testing, and also use Windows. Unfortunately, funds are extremely limited in my household right now. I'll check back here regularly and see how things are progressing and help out any way that I'm able to.
  22. Grimace

    Ranged attack rules ?

    Okay, looking at the page you listed, the following aspects are applicable: Base defense of 10 is correct. That is what a person gets if they are not doing anything to avoid the shot. No Partial or Full Defense rolls. So firing as per your examples is correct...if the target is not doing anything to dodge or avoid the shot. Now, as for your melee combat example, that's not entirely accurate. If you have a person with a sword attack a person close to them, chances are the target is not going to just "stand there" and get the base 10 example. But, if they did, you could easily put the base defense at 10, and then -5 for being in "point blank" range (melee range), puts the difficulty to hit the person at 5. Realistically, though, it is going to be an attack and a defensive roll by the target, which completely takes the place of the Base Defense 10. An example: Fighter 1 attacks Monster 1. Monster 1 intends to fend off the attack of the fighter, and swing for the fighter's head. Fighter is going to take a vicious swing at the monster in hopes of cleaving it in two. Fighter rolls Fighting of 6d for his attack. He gets a 26. Monster 1 is taking two actions, so -1D to each action. First is a parry of the attack. Monster's Fighting ability is 5D+2. But this roll, with the multi-action penalty, puts the roll at 4D+2. It rolls a 20. With the +2, that makes it 22. The monster is hit! If the monster survives the hit, it can take its second action, also at a -1D due to multiple action. The fighter, on the other hand, would have a Base defense to avoid the attack, since the fighter only declared 1 attack. Damage of the sword is 3D+Physique. So the fighter rolls 7D and gets 30. If using Body Points, the Monster takes 30 hits and depending on what percentage of the total hit points is lost, it could be wounded or even dead. If using Wound Levels, the Monster rolls its Physique and gets to minus that amount from 30 to see what level of injury was inflicted by the blow. Say the Monster rolls a 16. That would be a difference of 14. That would put the Monster is Mortally Wounded and knocked unconscious. So the Monster would not get to roll its second action. If, instead, the monster rolled a 27, that would put the difference at 3, meaning the Monster is Stunned, suffering an additional -1D to any further actions that round. Then the Monster would be able to attack the Fighter, but would roll Fighting -2D to see if it hits. Fighting is normally 5D+2, so that is reduced to 3D+2. Monster rolls and get a 9, for a total of 11. Fighter did not have any other actions, so his Base Difficulty is 10. But, considering the range, that puts a -5 to the difficulty. Thus the fighter is hit on a 5 or greater. The Monster roars and swings its massive claw at the fighter's head. The Fighter realizes too late that he wasn't ready for an attack, and catches the blow on the side of his helmeted head. Now the Monster rolls damage, which is Physique. Say it rolls a 21. We can add +2 for the claws, making it 23. The Fighter would normally not get to roll if using Body Points, but in this case he has a Helmet on, which provides protection! So he does get to reduce the damage in Body Points. Now they don't have a helm listed, but you could extrapolate that a Buckler is +2 (Page 116 in D6Fantasy), so an armored helm might be +1. That reduces the damage by 1, making only 22 points of damage that is lost using the Body Points system. If you use Wound Levels, the Fighter would roll Physique and add +1 for the helm. But there is also the option of inflicting additional damage on the head (Page 70 in D6 Fantasy) of +12. Yes, it also adds to the difficulty to hit the target, but in this case, the Monster still qualifies. So now it's 22 + 12, for a total of 34. In Body Points, chances are the Fighter is going down from the blow. Using Wound Levels, the Fighter would roll Physique and add +1 due to the helm. So if the fighter got a total of 19, that would be a difference of 15, putting the fighter in Mortally Wounded status. Hopefully this helps you understand it more.
  23. Grimace

    Software Testers Required

    I wish you luck in your endeavor. I use Windows, and have good knowledge of D6 in all of its iterations. I could help out with testing if you are in need of people. I cannot help out monetarily.
  24. rKinson

    Software Testers Required

    Hello :-) I am a retired programmer and an active tabletop RPG player and referee since the late 1970's - mainly D&D and Traveller. After many years developing Java backends, I am free to develop whatever interests me and I have decided to develop an application which enables people to create RPG campaigns and adventures, plus hold gaming sessions using peer to peer networked sessions. As an ex-professional developer, I am aware that this is a big task however I have the time, skills and experience to take this project on and deliver it iteratively. Rather than pottering around the garden (which is a very pleasant way to spend a retirement) I want to spend my days building this. I have decided to use the OpenD6 rules because I like the rules and as they are open sourced, I can legally use them. I don't want to create my own rule system, just code an application that uses an existing rule system. The application will be free to download and use. This I see as my contribution to the OpenD6 community. I will also be producing a programming course that teaches people how this application has been developed, which will help to fill a strange void in the JavaFX tutorial world as there is a dearth of high quality tutorials detailing how to use complex JavaFX applications. That will be my contribution to the programming community. I will be monetising this project tangentially by setting up active Patreon and Maker Support accounts at some point in the future. I am looking for people who are willing to test each iterative release and provide bug reports and user feedback. There will be a set of requirements - around ten to fifteen - that each release is intended to satisfy and these will need to be tested for compliance and reported on using a simple online form. I need a set of people who use Windows, Mac and Linux operating systems. Although I have spent the last six months getting up to speed with JavaFX from a technical point of view, aside from small tutorial applications, I have never built desktop applications before. I was a backend coder. So the first thing I will be focussing upon is ironing out any teething problems relating to packaging and distributing a simple 'hello world' application that is easily installed onto Mac, Windows and Linux operating systems. From that point onwards, the project will fall into a standard iterative development and release cycle. If any of you are interested in testing my work, then please comment below and thank you in advance. roy kinson
  25. Grimace

    Ranged attack rules ?

    I'll look into your examples for pages and get back to you with an explanation. Saw this too late for a full explanation.
  26. Mavelic

    Ranged attack rules ?

    Hi, Again I need a bit of explaination concerning ranged weapons combat modifiers. If my target has a base combat difficulty/passive defense value of 10 (Fantasy p.60), then if a pc shoot him with a long bow at long range, the base difficulty with markesmanship skill should be 20 (10+10) regarding Common Combat Difficulty Modifiers (p.61) ; if the shoot come from short range, difficulty becomes 10 (10+0), so from point blank the difficulty should be 5 (10-5)... OK, but... If the pc attack the same target with a sword instead, obviously from point blank (less than 3 meters away then), the difficulty to hit with melee skill is still 10 !?! There is not a problem there, a strong advantage for ranged weapons ?? Also, if pc use aiming time (up to +3D to hit), it becomes really easy to shoot a target from far. So, how you play/rule ranged weapon combat (medfant essentialy) ? Some exemple please ? Or I missed something essential ? Accustomed to GURPS ranged table (adding both speed+range), sometime what is obvious becomes not obvious to me... Thanks in advance
  27. Well, to be fair, it's a direct conversion from the Monster Manual using an online guide I found for converting D20 to D6.
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