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D6 Online 3.0

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  1. Yesterday
  2. Future of forum.

    Copying things from opend6project.org and OGC to the wiki would make it finally the best opend6 source, and I'll have free time in the summer for that.
  3. Future of forum.

    Yeah, independence from the social media platforms have many advantages. 1. The stability of a traditional forum is good, as is the domain name that have been linked to and mentioned all over the place in rpg-related threads and discussions elsewhere. 2.here we can keep some form of anonymity, and don't have to associate our most personal accounts with as 2. some groups can't be accessed without having an account, like the FB group(that I have yet to been accepted into). the G+ is public to watch(but haven't been accepted there either) 3. The format and accessibility for social media platforms can change, and saving content from them (for the future or a migration) can harder than a traditional forum. Of course, having a site isn't free, at least owning a domain name isn't iirc. I'd see minor ads being a viable option if that is/or becomes an issue. I did recently start updating the OpenD6 wikia with the intention of making it the best and most attractive option for collecting info on WEG, D6 and OpenD6 games, and have links to all associated pages and such, but it's worth little compared to having a forum where people can come together. (Okay I guess there are forums capabilities on the wikia-platfrom but it doesn't seem that great. )
  4. Future of forum.

    A person could say that this site exists as a way to allow people to see the possibilities of what can be with OpenD6. Yes, it's not the most active. But there IS information on this site that will be helpful for those who might become interested. And some of us do come in here to see if there is ever new developments with the site. I'm happy to provide information or ideas for people if I can. And this way is superior, in my opinion, to anything in social media. It conveys more, and keeps the material easy to find, contrary to social media.
  5. Last week
  6. Future of forum.

    Currently, it's $40 a month, so $480 a year for the forums. Right now, money is not an issue for me, so the monthly fee isn't driving any decisions. With nothing going on, finding it hard to justify why it exists. Maybe I will let it go a few more months during which I play around with setting it up on a Home Web Server. There will be little thought on it then having it run in the background.
  7. Future of forum.

    Agreed. If there's no burden, then I feel better having this common touchstone out there. If there is a cost, then lets let it go. There are other platforms.
  8. Future of forum.

    Well, while I would love to still have this forum, if it has become a burden financially or time-wise, then I would say do what is right by you, Magman. I pop back in here every now and then to see if there's anything new. And it HAS been really slow here the last few months. There are also incredibly few of us left posting here. But I still get a familiar feel when I come here. This place is like Cheers, long after the regulars have passed away. It's not flashy and new, but you still feel like those people here still "know your name". So I vote for keeping it.... IF you can still afford it monetarily and in the time commitment.
  9. Future of forum.

    Hi, I think that whatever it happens to openD6, this forum is an invaluable source of information for anything we ask about D6 rules, ideas, etc. There is almost always someone who has written something about what you're looking for. Invaluable !
  10. Earlier
  11. Future of forum.

    You're right, it's become niche, if not else by the passage of time alone with little to no new publications in recent years directly tied to D6 System/OpenD6. It would still be nice to have a unifying platform for D6 games to exist in a more traditional format, but I agree it's not much help if there aren't many users. The size of existing communities on other platforms are quite telling about the general situation. even compared to Star Wars D6. OpenD6 vs Star Wars D6 Facebook: 56 vs 940 Google+: 650 vs 2900 Reddit: 65 vs. 560
  12. Future of forum.

    Traffic here on the forums has been nonexistent the last few months. This question whether keeping it going is even worth it. I understand that the D6 rules an old thought of the yesteryears and nothing new is being introduced. Topics for conversation is hard pressed to come by. Whil, a past moderator of this forums, and a long supporter of Star Wars D6 has taken over the popular Forum Rancor Pit ( http://www.rancorpit.com/forums/index.php ). There are communities out there for everybody's interest, the Rancor Pit is a good example. Perhaps, general D6 just isn't enough to keep interest alive. So I figured I would give the community a voice to let me know what they think and make a case for either side here. Should the forums stay open and why he nobody is coming. Thanks
  13. OpenD6 Wikia have been Resurrected!

    Great ! Bookmarked.
  14. D6 Resources List

    http://opend6.wikia.com/ have many pages D6 links, Game Resources and Community pages have many good and (updated in 2018) links to different kind of stuff. More mirrors to the free OGL books can also be found, And incomplete list of D6 Conversions is under works.
  15. http://opend6.wikia.com/ have started new work documenting OpenD6 and D6 related systems. D6 links, Game Resources and Community pages have many good and updated links to different kind of stuff. Links to the free OGL books can be found, And incomplete list of D6 Conversions is under works. Some more recent OpenD6-based and related games have got their own pages but are bare bone mostly.
  16. Bringing back D6 Online

    Good thing it's back.
  17. Still no news, books have been on the boat some 3 month now.
  18. another magic system (first draft)

    Hi, Almost, i've had a lot of stuff outside rpg to do...
  19. The Batman

    Well, it was posted in 2009.
  20. The Batman

    Where did the pdf go? Nowhere to be found...
  21. Bringing back D6 Online

    Back online here? I'll have to tool around a bit! --Ron--
  22. Bringing back D6 Online

    Great to have the forum!
  23. another magic system (first draft)

    Just checking to see if this was ready yet to be viewed
  24. materials health ?

    Thanks to both of you. I've found similar rules in Fantasy too, well hidden page 69. The "main" difference is it needs 10 pts above damage resistance to severely damage objects.
  25. materials health ?

    Thanks anlarye for the save. I have great memory for concepts, when I am not confusing diffrent systems, but not for specifics.
  26. materials health ?

    Good memory there Savar for being without your books. I do have mine however. In D6 Adventures it gives the following examples for object toughness Object Construction Toughness Flimsy (plywood door) 1D Tough (hard wooden door, most guns) 2D Sturdy (bolted steel door, personal safe) 3D Very sturdy (a few layers of steel) 4D Reinforced (numerous layers of steel) 6D If the attempt is successful, compare the skill total with the object’s damage resistance total (its Toughness modified by size, thickness, flaws, supports, etc.). Items that take at least 13 points above their damage resistance total are severely damaged, if not destroyed. Items taking less than that are weakened, and another attempt may be made (with the object having a reduced damage resistance total and possibly other problems). Toughness is an ojects Physique. Body Points: If your gamemaster is using this characteristic, roll your character’s Physique and add 20 to the total.
  27. materials health ?

    I think so, I am away from my books so couldn't look up the rule. I just knew there was a conversion that you could just substitute .
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