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  1. Yesterday
  2. Grimace

    D6 System 2e

    Yes, it will be interesting to see what they come up with. Hopefully it comes out in retail for greater visibility.
  3. Last week
  4. Jerry D. Grayson has announced that the new setting book for Mythic D6 will be available as a "pay what you want" (including free) PDF for the next fortnight: Khepera Publishing - Bastion, FREE for Black History Month
  5. Gangrel44

    D6 System 2e

    You guys might want to look at this. It's good news.
  6. Earlier
  7. Grimace

    1975 Star Wars Models - Visible for 1st time

    Those are really neat! Great to see some of these early designs and see the subtle changes that were made to the final product (or rather significant changes!). It's a shame the T-16 didn't make it into the finished movie as more than a prop used by Luke. Thanks for sharing!
  8. Happy to help, made me double check that I had converted it over. Spell resistance is an ability that is pretty potent when ported over, on the weak end it adds a bit of difficulty, but against heavy hitting endgame monsters it'll likely end up making casting the powerful spells you need very tough since the difficulty to cast a high level spell should be pretty difficult. +14 to the difficulty is a huge difficulty boost.
  9. Hello everyone. My name is Colin Cantwell. I conceptualized and modeled the ships for the first Star Wars film. At the behest of fans, I am letting these four decade old photos see the light of day. Most were taken in my backyard in 1975 after kitbashing the pre-production models for the the X-Wing, TIE, Death Star, and others. Kitbashing is a method of model building that myself and a few others pioneered in the early 70's. Essentially, you take pieces from cannibalized model kits (cars, planes, trains, etc...) as well as shapes from around the office and house. Look closely and you will see pill bottle engines and Easter egg fuel tanks. Most of these ships would be used with only minor modification. The exception is the Falcon, which was scrapped at the last moment due to its similarity to the recently released "Eagle" from Space 1999. My Sand Crawler design would also be replaced by Ralph's. All of these designs are original, although I did work closely with Ralph in the early days of the project (what a genius!). I hope you enjoy them. If you would like to learn more, follow me on social media or take a look at my Reddit "AMA's". You can also see higher resolution photos and descriptions on my website www.cantwellcollection.com/models.html
  10. ooohh.. overlooked that :(( 😉 Thx again, Iam checking to many sources at the same time for info.. seems like I got lost in the woods looking for trees 🙂
  11. I have a section for Spell resistance in my conversion guidelines. It essentially gives a penalty to the caster's skill check to target them with harmful spells.
  12. Hi again.. Being occupied doing quiet a lot of converting and re-editing PFRPG adventures for my D6-Group. Obviously with some succes as they keep on turning up to gamesessions (i hope it´s not the free drinks). I am currently thinking fo a way to include the meta of Spell Resistance.. Does anyone already have an idea or suggestions? Thx
  13. Page 122 of the D6 Fantasy book talks about assigning body points to NPCs: On page 141, it mentions that only armor and other defense modifiers are subtracted from damage when using the Body Point system, so that's the big spot where scale will be accounted for. Scale will subtract from damage before being ticked off of their Body Points. Lastly, to answer your question for how many BPs an Ogre should have, Page 127 has a few sample monsters and such. A giant has 26 BPs and a Scale of 6, so I would imagine that an Ogre would be right around there, maybe a little smaller scale and fewer BPs. In the D6 Fantasy Creatures book, they have a Gargoyle in there, which is suggested at slightly smaller than human sized scale (0-3), and 18 Body Points. YMMV
  14. Indeed.. ..and after I bought it I first wanted to give it an minimum/bed evaluation, however the guy changed a few very minor aspects ..and what´s more important added quiet a few conversions of monsters and many pregenerated spells.. so I chnaged from 1 to 3 out of 5. It is not a new system nor a new approach but saved me a hel lot of time, as I just wanted to start playing. My group liked it .. I do not gain money from adverstising ;-) However, there´s always still a lot of work to do converting premade adventures :-( By the way, I have a question concerning Body Points of monsters: Are they really calculated like PC Body Points. I could understand that for medium huamoid creatures.. how about an ogre? Gargoyle? i know I am the DM and could in- or decrease as I like it, however I´d like to stay as much in line as possible (to the games and the gamers advantage?
  15. Looked at the full preview. Looked like a carbon copy of D6 Fantasy from the few pages they show off, with different artwork.
  16. Someone did a HELL LOT OF WORK.. I bought it and it saved me muuucho work as it is a very nicely done conversion from d20 to d6. Not mainly monsters, but spells, races and others.. https://www.drivethrurpg.com/product/190833/Open-Fantasy I hope linking it does comply to the forum rules.
  17. Hello, I adapted a character sheet from https://github.com/Roll20/roll20-character-sheets/tree/master/Star Wars 30th Anniversary Edition to my game of Godsend Agenda. the files are attached. godsendagendad6charactersheetroll20.txt godsendagendad6charactersheetroll20_css.txt
  18. Grimace

    Greetings Anyone Alive?

    Happy New Year to you as well!
  19. Mavelic

    Greetings Anyone Alive?

    Happy New Year, all ODsixers ! I wish you plenty OD6 games this year 2019.
  20. SmoothCriminal

    Greetings Anyone Alive?

    Thanks so much everyone. Very helpful! I'll be exploring and then start creating soon. As a precaution I sent in a permissions request from the Church itself. Best to cover all my bases.
  21. Dunell

    Greetings Anyone Alive?

    On the OpenD6 Wikia there is some speculations on what the legalese of the OpenD6 Open Gameing License actually implies, it it helps in any way. It lists all WEG titles released under OGL, and rest of the D6 System. The previously mentioned MiniSix is an example of a game made with the OpenD6 OGL.
  22. Durran

    Greetings Anyone Alive?

    Interesting concept. I've seen RPG's used for helping to teach languages. I hope the project works out for you.
  23. My fantasy stuff was made well before there was an OpenD6 or Mini Six. I used what felt best based on the D6 System book.
  24. anlarye

    Greetings Anyone Alive?

    Here is that section from the BreachWorld RPG, a D6 game that uses a variant called Mini Six 1 5. COPYRIGHT NOTICE Open Game License v 1 .0 Copyright 2000, Wizards of the Coast, Inc. D6 Adventure (WEG51 011 ), Copyright 2004, Purgatory Publishing Inc. West End Games, WEG, and D6 System are trademarks and properties of Purgatory Publishing Inc. Mini Six Bare Bones Edition, Copyright 2010, AntiPaladin Games. Mini Six, and APG are trademarks and properties of AntiPaladin Games. Breachworld RPG, Copyright 201 4, Jason Richards Publishing. Breachworld is the trademark and property of Jason Richards Publishing. PRODUCT IDENTIFICATION: Product Identity: The D6 System; the D6 trademarks, the D6 and related logos and any derivative trademarks not specified as Open Game Content are designated as Product Identity (PI) and are properties of Purgatory Publishing Inc. All rights reserved. Product Identity: [In regards to Mini Six Bare Bones Edition,] All text on pages 26, 27, 28, & 29 (except for game mechanics), all artwork, and trade dress are Product Identity (PI) of AntiPaladin Games. The Mini Six and the Mini Six Bare Bones Edition trademarks and related logos and any derivative trademarks are designated as Product Identity (PI) and are properties of AntiPaladin Games. All rights reserved. Product Identity: The Breachworld setting and logo, and all related characters, creatures, places, story, art, trade dress, and concepts other than game mechanics are designated as Product Identity (PI) and are the properties of Jason Richards Publishing. All rights reserved. Open Game Content: All game mechanics and material not covered under Product Identity (PI) above; OpenD6 trademark and OpenD6 logo. ---- so you can modify your own for your own setting and design
  25. anlarye

    Greetings Anyone Alive?

    No that is for that book itself. Using the Open Gaming License under #15 you can indicate what is owned by you and what is open gaming content.
  26. SmoothCriminal

    Greetings Anyone Alive?

    At the bottom of the OpenD6 license it states: "The D6 System; the D6 trademarks, the D6 and related logos and any derivative trademarks not specified as Open Game Content; and all cover and interior art and trade dress are designated as Product Identity (PI) and are properties of Purgatory Publishing Inc. All rights reserved. Open Game Content: All game mechanics and material not covered under Product Identity (PI) above; OpenD6 trademark and OpenD6 logo (as displayed on this document cover page)." Does this mean that any art that I create or have created independently are no longer mine? You will notice this wording " and all cover and interior art and trade dress are designated as Product Identity (PI) and are properties of Purgatory Publishing Inc. All rights reserved."
  27. SmoothCriminal

    Greetings Anyone Alive?

    I'll do that now.. thanks
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